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Isometric "5D" tile sample & source Corre (11 replies, 0 views) (2000-Jul-14)
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I've added a sample (with source) on how to use Direct3D to draw tiles for a 2D game, and also how it can be used to accomplish colored lighting. It's not pretty code... I'm just releasing it "as is", maybe someone can learn something from it. Check it out at http://www.micogames.com /Corre, MiCo Games http://www.micogames.com


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RE: Isometric "5D" tile sample & sou Jay Wheeler (4 replies) (2000-Jul-14)
RE: Isometric Corre (3 replies) (2000-Jul-14)
RE: Isometric MrBoogerman (1 reply) (2000-Jul-14)
No problems Peter (0 replies) (2000-Jul-14)
Works Here Too Adam Hoult (0 replies) (2000-Jul-14)
RE: Works Here Too Carl (0 replies) (2000-Jul-14)
Doesn't work here... Rag on a Stick (4 replies) (2000-Jul-14)
RE: Doesn't work here... Corre (3 replies) (2000-Jul-15)
RE: Doesn't work here... Rag on a Stick (2 replies) (2000-Jul-15)
RE: Doesn't work here... Corre (1 reply) (2000-Jul-15)
Ooooooh... Rag on a Stick (0 replies) (2000-Jul-15)

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