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Re: World Build - messix (0 replies, 1068 views) (2004-May-3)
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Thanks for the reply EACam - have you had a chance to try it on your pc at all? (just windering if it worked ok). The frame rate calc is worked off how many times the main game loop loops within a second, which I think is right (please tell me if I'm wrong). The old engine on the old pc used to struggle to get passed 8, which I then managed to optimise to 13 then to 22 (cutting a long story short) ended up at about 90 or so. The old engine running on my new pc doesn't drop below 500 (usually sits consistently at 522 or so). The above version of World Build runs on a VERY cut back version of the new engine I'm working on, which is why it runs so fast - but if you try hard enough you can get it to drop (the best I've done so far is made it drop to somewhere in the 80,000 range). I imagine that after a few more items get added into World Build it will slow down a lot more. This was posted so I can start making sure that the basics of the engine work with maximum compatibility before I start working on the advanced areas of the engine. Thanks for the comments though - it's nice to know what people are thinking! :)


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