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Re: DXGame 2D+ Engine Demo #1 - dxgame (0 replies, 1039 views) (2004-Apr-21)
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"I don't believe someone should need a 3d gfx card just to play a simple 2d game in vb.." If all you program is a "simple" 2D game, no argument there. "I'm sure that if someone spent the money to buy a great 3d card then they would not look to a vb game to quench their gaming thirst." You make it sound as if VB is the bottleneck, the bottleneck factor is the progammer, not the technology. "Simply put, a 2D game should not require a 3D card. Doesn't that just make sense to you?" Yes and no. If you want to program "Mindsweeper", "Tetris", "Hangman", etc, then using any form of DirectX might be considered overkill. But if your goal is to write a 2D arcade game with effects such as smooth scaling, rotation, alpha blending, etc, you might be better off writing your game using an engine that supports extended hardware features. ;) "Also, I wonder how many programmers there are because dxgame makes it seem as if he's working in some company with many other people to perfect a great 2d engine. Am I missing something?" There are several programmers involved with the project. Not all are VB coders. (We plan on porting the engine to other languages as well.) Some ofcourse are using the engine to write their own games. Actually, that's how most of the features get added. :) While we may not write the best or most powerfull 2D engine, the goal is certainly to produce one of the easiest engines to work with. And keep in mind, easy does not mean "just for novice" programmers. But I'm sure some of the more low level coders out there will do a double take when even these "simple 2D" games created in VB start popping up with all kinds of cool effects. ;)


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