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Re: Close Approach 3D asteroids shooter release - abstractworlds (0 replies, 10 views) (2003-Dec-10)
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Opting for gravity populsion rather than rocket propulsion meant that we could make the game different, using flying saucers, omnidirectional flying, and having an easy way to slow down in space. It also meant that we didn't have to worry about rocket engine and rocket trails special effects! which were difficult to do and get to look good on all Direct 3D cards and software rendering in 1998, when the original game was released.


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