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Re: DXRE v0.4.1 - VBBR (0 replies, 10 views) (2003-Nov-30)
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Humm, then you could try isometric views. It's kinda a mix of 2D and 3D, and maybe it can be REALLY mixed, like the scenery being 2D (isometric tiles) and the objects, characters, and all the moving things being 3D (Like Final Fantasy 7, 8 & 9). This can be great, 'cause it's good-looking, since the scenery can be full detailed, as it's 2D, and also the objects and characters, as there won't be big graphic processing for the scenery and more processing power will be avaliable for them. And, as I mentioned earlier, as in FF, the scenery doesn't NEED to be isometric; for some special ocasions it could be any angle, just would be necessary to inform what angle it was to calculate the 3D things. (And maybe 3D graphics for cut-scenes and such.)


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