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Re: VideogameLayer3d (VGL3d) Alpha Demo - hotrodx (1 reply, 1858 views) (2004-Sep-9)
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Here's a cycle system: A game running at 30fps/60cps runs at the same time as a game running at 60fps/60cps. It's cycles that determine a loop, not framerates.


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Re: VideogameLayer3d (VGL3d) Alpha Demo -  VBBR (0 replies) (2004-Sep-10)
Then I think 60 CPS is a too high cap. Still, some peole could get something like 40 CPS for example. In my opinion you should cap the CPS to something like 30 or 40
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