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Re: VideogameLayer3d (VGL3d) Alpha Demo - hotrodx (0 replies, 1793 views) (2004-Sep-9)
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VGL3d has frame limiter / frame skipper on. Framerate tests here is for consistency and timing checks, not for system benchmarking. I've seen people report about more than 100fps on tests, but what's the point if the screen refresh is only, say, 72hz? That measures the only the videocard rendering power. The one I'm keeping an eye on is actually the CPS, or cycles per second. A game, for example, might display only 30fps on a slow machine, but can maintain 60cps. It means the game timing is still at par. Heck, if all I wanted was to get maximum framerates from you guys, then I'd only die in envy. ;-)


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