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Re: VideogameLayer3d (VGL3d) Alpha Demo hotrodx (1 reply, 1967 views) (2004-Sep-8) To Eric:
Not really. Although I'd probably incorporate progressive meshes and simplification meshes. The problem was that DX fires an error when I try to simplify some of the meshes I have. Maybe a problem with the exporter?
I am having problem with skinned mesh detection. DX8.1 for VB doesn't have a intersectsubset kind of method. I got no problem intersecting with static meshes, though.
FYI. On the original machine I developed it on I had 6fps/48cps average. It was a K62-500mhz with SiS530 internal gpu. On the machine I'm using now (a Duron 850 with SiS630 internal gpu, I got around 30+ fps. I got a 60fps with a 320x240 res, so probably it's the video that can't keep up.
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