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Re: Alpha 7 Back Online - Peter (2 replies, 1306 views) (2004-Aug-19)
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thanks =) Just added armour repair packs taht will be scattered throughout some missions, making them now less ... impossible. It detracts a bit from the realism of the game, since we've always been aiming to make it more of a military action game rather than just an arcade shoot-em up, but hey, you have health-packs in pretty much all FPS games, even ones that are more realistic like Splinter Cell, so I guess its a necessary evil.


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Re: Alpha 7 Back Online -  Sion (1 reply) (2004-Aug-19)
If you are very concerned about keeping the realism in the game you could use repair stations instead of health-packs. Seeing as the player is controlling a space-ship, "health" most be the ship's condition. But the game dosn't seem to be striding for realism (flying space bugs etc. [:p]) so that's probably too much work for too little an effect.
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Re: Alpha 7 Back Online -  Peter (0 replies) (2004-Aug-19)
Well, have you ever played Starcraft or seen the movie Aliens? Obviously aliens that feed off of dark matter and breed in space arent realistic, then again neither are plasma weapons or giant space carriers ;) Obviously this is a fantasy (well, science-fiction) world, but what we are striving to do is to make it believable and make the player feel like they are in a military outfit fighting against impossible outfits on the edge of the known galaxy. We were always going to have armour-repair pods, except the way it was going to be handled is the player had a certain amount of "supply drops" that they could call in, which would make a supply ship zoom in and drop them off nearby, now the repair pods are just scattered throughout a level. The way the repair pods work is using some pretty cool nano-robotics. Once activated they release thousands of nano-bots that repair damaged metals, plastics, composites, power conduits etc. That is it would be cool if they actually existed, but they do in the world of Alpha 7 =)
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