VBGamer |
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Re: XML/INI Article at Atomic Monks ![]() ![]() As Rene said...it's a non-issue unless you've got a LOT of data in your INI files.
Since it loads the data in memory just once, it should be pretty snappy. I haven't tested performance, but calls for that data won't be made from within a render loop in anything I make with it. I would think the performance would be better just because it's going the managed code way, instead of via COM. ![]() |