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Re: Star Cars - Second Alpha Demo VBBR (0 replies, 1195 views) (2004-Jun-16) The game looks very good. Just some details...
- I got nowhere above 22 FPS;
- I often got small FPS like 12, 15 or even below 10 if there is many thing being drawn.
I think the blocks rendering proccess needs some tweaking o it becomes faster (i.e., not rendering triangles that are INSIDE the terrain, I don't know if this is implemented yet)
My system specs:
- AMD Athlon XP 2200+ (1800 MHz) proccessor
- 256 MB RAM DDR 266
- Video Card: GeForce2 MX 64 MB
- OS: Windows Xp Professional
About the exit-window problem: in the Form_QueryUnload event, you could add something like:
If Not Terminated Then
Run=False
Cancel=1
End If
Run is a public variable indicating whether the main loop shoud run or not (I guess you have one of that). Terminated is a variable that you should set to True after terminating DirectX and everything. I guess this should solve the problem. |