GLFW v2.1 released - Marcus Geelnard (4 replies, 2 views) (2002-Aug-8)
The GLFW OpenGL framework library now supports Visual Basic, meaning that OpenGL game programming with Visual Basic has never been easier. Features include excellent fullscreen support, texture loading support and a very easy to use API.

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Re: GLFW v2.1 released -  Peter (0 replies) (2002-Aug-8)
Looks impressive. What other things does your engine support? Skinning, lightmaps?
Re: GLFW v2.1 released -  Rag on a Stick (0 replies) (2002-Aug-9)
I'd never even noticed these here comment things. Dynamic :) As for the engine, do you have any future plans, or is this just a code once, reuse forever type thing?
Re: GLFW v2.1 released -  Lupin (0 replies) (2002-Aug-10)
Very interesting, i really like it. I like the fact that it isn't an ActiveX DLL :)
Re: GLFW v2.1 released - jaime (0 replies) (2003-Apr-24)
I want to see some examples of Opengl in Visual Basic. If somebody can help I appreciate.

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