"DaBooda Turbo" game engine version 1.4 released Sion (1 reply, 1207 views) (2004-Aug-15)
The "DaBooda Turbo" 2D game engine has finally reached version 1.4. This new version includes an impressive list of new features some of which have probably never been seen in a 2D engine before. Among the new features are:
Added resource class that will allow you to put all your resources in one file with password encryption
Added many mouse features, even hovering capabilities as well as using sprites as pointers.
Added a cool vertex system, that basically lets you handle a group of sprites as if they where a 3d object, too cool.
Added catches for fullscreen and windowed lost focus, no more errors.
Added a new render style option that uses the DX8 Sprite class instead of the strip style, looks alot better.
Added two commands that allow you to choose how textures will be rendered to the screen.
Added an actual viewport, so now you can set the screen to any size in fullscreen mode.
Added A counter class that will allow you to use multiple 2 looped counters that you can apply to any property in the engine, this reduces game programming to nothing almost.
Added 2 more sprite collision detections, rect and polygon.
Added a multiple sound buffer system, now more than one instance of a single sound can play.
Added many fetures to the text, which now allows for up to 16 fonts on the screen as well as alignment methods with make formating way easier.
Added many more QM's to the overlays and sprites that now allow you to spread a color amongst multiple objects, as well as aligning many objects. The engine's homepage can be found at: [url="http://www.dabooda-engine.tk/"]www.DaBooda-Engine.tk[/url] And for the lazy - here is a direct link to version 1.4 of the engine: [url="http://clientes.netvisao.pt/dbturbo/Files/dbt-14.zip"]Download[/url]