DirectInput and Focus
mazcunanHi I have a Form with both DirectInput and Direct3D (acting as 2D) working. Mouse cursor un this windows is replaced by a sprite traped in the window rendering area. But when working in windowed mode, if the window lost focus and then gots, i cant get the sprite mouse to work again. I have tried on using DIDevice.Unacquire when lossing focus and then DIDevice.Acquire when getting again... but or it doesnt works or im doing it in a bad way. so... Can anybody helpme? thanks
Eric Colemanwhich version of directX are you using?
mazcunanSorry, I forgot it. Im using Direct X 8 [:D]
Eric ColemanHave you looked at the samples in the SDK?