Alpha channel + diffuse color | |
Almar Joling | Hmm, I have a silly problem I just can't get solved. In YALG, some of my objects are white so I can easily change their color to red, blue, or any other color. (like the "end points" for the laser beam). Unfortunatly, with the alpha channel I just can't get this to work properly anymore. I have tried many rendering/texture stage/stages, but can't get all my objects to be yellow, while being transparant around the objects. Maybe someone can help me on this? [URL]http://vulcanus.its.tudelft.nl/~unreal/sponge/diffusealpha.zip[/URL] (the supplied bitmap doesn't contain any white objcts.. but it still should be possible to apply a different colorish look to it..) |
Eric Coleman | Is this what you're looking for?
Download Attachment: [url="http://www.vbgamer.com/msgboard/uploaded/Eric Coleman/20045912245_diffusealphaModified.zip"][img]icon_paperclip.gif[/img]diffusealphaModified.zip[/url] 279.76 KB |
Almar Joling | quote:You own this town [:)]. I thought I couldn't use Modulate because of the the other blend ColorOP. Thanks [:)] |