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Spodi
Warrior

USA
142 Posts

Posted - Apr 07 2006 :  4:05:36 PM  Show Profile  Visit Spodi's Homepage  Send Spodi an AOL message  Click to see Spodi's MSN Messenger address  Send Spodi a Yahoo! Message  Reply with Quote
What if you re-do the site, get a new domain, and just make it an Indy Gamer news site, oriented for all languages. When people post news, they can then have a drop-down box of which language it is in. The news page on the front will show all news, then you can filter out to show just certain categories.

The thing about VBgamer, as it is now, is that many people know about it, but also look at it as dead. Many dont come back to revisit it unless after a long visit, since it's nothing new to them. Recreating the site will make it a new place, so people would come check it out. If I were to see a link to "VBgamer" next to a site which I have never heard of, I'd click the one I dont know first.

The idea of bringing all languages together would add much more diversity, and attract a larger crowd. Although VB is the leader in small, indy games, having every other language would attract a crowd much larger, and get a lot more news.

I know there is many Game News sites, but those are mostly aimed towards the big market games. I think the idea of an Indy Gamer site would be fantastic! If you want to do this, I'd probably try to help out where I can - I tried to help out with this site a long time ago with the Engine section, but kicked off worse then anything.


vbGORE
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cbx
Swordmaster

Canada
296 Posts

Posted - Apr 07 2006 :  7:29:58 PM  Show Profile  Visit cbx's Homepage  Send cbx an ICQ Message  Click to see cbx's MSN Messenger address  Send cbx a Yahoo! Message  Reply with Quote
To Eric:

What would you say if I uploaded say 50+ directx example apps written in vb.net? Either in tutorial form or just in files. I have been working on making 101 examples for the next release of my DXTools library that would show how to use the different features of the library, and it would not be too hard to get the examples to use directx directly rather then using my DXTools library.

I have examples for Dot3 Bump Mapping, ... 1 sec it's just easier to cut and paste a list of the code files ....

DX9Tools Tester  
                 My Project  
                 Examples  
                     OldExamples  
                         GraphicFont.vb  
                         GraphicFontAnimated.vb  
                         LavaEffect.vb  
                         MeshEx.vb  
                         ReadXFile.vb  
                     WorkInProgress  
                         Carousel.vb  
                         CubeMapping.vb  
                         CubeMappingOldStyle.vb  
                         FPSMovement.vb  
                         GimbleLock.vb  
                         Lighting.vb  
                         MotionBlurFade.vb  
                         MotionBlurMultiRender.vb  
                         NewOOPObjects.vb  
                         PointSprites.vb  
                         ProgressiveMesh.vb  
                         QuaternionsDemo.vb  
                         StateBlockTest.vb  
                         StencilBuffer.vb  
                         TheDemo.vb  
                         VideoPlayer.vb  
                         XMLDataSource.vb  
                     AnimatedStrip.vb  
                     Billboard.vb  
                     BuildRectangleStrips.vb  
                     BumpLens.vb  
                     CameraRotate.vb  
                     CardInfo.vb  
                     CreateIBSpeedTest.vb  
                     CreateShape.vb  
                     CreateVBSpeedTest.vb  
                     D3DFullscreen.vb  
                     D3DWindowed.vb  
                     Dot3Bump.vb  
                     Dot3BumpSimplified.vb  
                     DotNETGfx.vb  
                     DotNETSurfaceDrawing.vb  
                     DynamicVB.vb  
                     Effect.vb  
                     FartSniffer.vb  
                     FullScreenSimulate.vb  
                     GenerateEllipse.vb  
                     HeightMap.vb  
                     Intersect.vb  
                     LikeOperator.vb  
                     LockSurfaceFX.vb  
                     MaterialSystemTester.vb  
                     MatrixStack.vb  
                     ModeDetect.vb  
                     Movement2D.vb  
                     MultiD3DFullscreen.vb  
                     MultiEffect.vb  
                     MultiProjection.vb  
                     OffScreenSurface.vb  
                     OrthoProjection.vb  
                     Parallax.vb  
                     Quaternions.vb  
                     RenderToTexture.vb  
                     RenderToTextureOldStyle.vb  
                     RotateAroundAxis.vb  
                     RTSViaStretchRect.vb  
                     ScreenShot.vb  
                     SimpleAM.vb  
                     SimpleAM2.vb  
                     SimpleDIKBAM.vb  
                     SimpleKBEventAM.vb  
                     SimpleShadows.vb  
                     SissorRectangle.vb  
                     SkyPlane.vb  
                     StretchRect.vb  
                     SurfToBmp.vb  
                     TextureMatrix.vb  
                     TimeControl.vb  
                     TrackAnimation.vb  
                     VertexBlend.vb  
                     VertexBuffers.vb  
                     VideoTexture.vb  
                     Viewports.vb  

All the files under "Work in progress" and "Old Examples" are not finished yet, but all the other files/examples are working. Everything from simple roll your own action mapping, to dot3 bumpmapping, video textures, texture matrixes etc etc etc the code files are fairly self explanitory.

Also some of the examples are duplicates. By duplicates I mean they are drawing the same thing on the screen but taking different aproaches to achieving the same effect.

Also the examples are written in vb.net 2005. But if you want I could copy and paste the code into vb.net 2002 or 2003 project.

None of this will happen over night but give me a coule of days to a week, because I am heading back home to bc for a week.

i was just thinking that it may help the site if there were a crap load of examples availible for the site so when people come and browse the site they will be awed by the sheer number of examples that are availible. Just a thought. I have been meaning to do this any way seeing as how I have said I was going to in the past but never got around to it.

What does everyone think? To much? To little?

Created by: X
http://www.createdbyx.com/
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Eric Coleman
Gladiator

USA
811 Posts

Posted - Apr 10 2006 :  07:50:00 AM  Show Profile  Visit Eric Coleman's Homepage  Reply with Quote
Sounds great. I don't know if it will breath any life into this site, but every little bit helps.
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cbx
Swordmaster

Canada
296 Posts

Posted - Apr 10 2006 :  7:51:58 PM  Show Profile  Visit cbx's Homepage  Send cbx an ICQ Message  Click to see cbx's MSN Messenger address  Send cbx a Yahoo! Message  Reply with Quote
Doh! Now I have a crap load of work to do... sigh... I guess I'll get started.

Created by: X
http://www.createdbyx.com/
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Spodi
Warrior

USA
142 Posts

Posted - Apr 10 2006 :  11:28:08 PM  Show Profile  Visit Spodi's Homepage  Send Spodi an AOL message  Click to see Spodi's MSN Messenger address  Send Spodi a Yahoo! Message  Reply with Quote
I still would like to see an IndyGamer site. :p

vbGORE
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dxgame
Knave

USA
73 Posts

Posted - Apr 11 2006 :  12:33:54 AM  Show Profile  Visit dxgame's Homepage  Reply with Quote
"I still would like to see an IndyGamer site."
http://forums.indiegamer.com/
http://www.gamedev.net/community/forums/default.asp
http://www.gamesdb.org/
The list goes on and on, etc,etc,etc...


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Spodi
Warrior

USA
142 Posts

Posted - Apr 11 2006 :  01:00:24 AM  Show Profile  Visit Spodi's Homepage  Send Spodi an AOL message  Click to see Spodi's MSN Messenger address  Send Spodi a Yahoo! Message  Reply with Quote
Oh well you know what? Bite me, that's what. :p

vbGORE
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masterbooda
Swordmaster

277 Posts

Posted - Apr 11 2006 :  05:30:41 AM  Show Profile  Visit masterbooda's Homepage  Reply with Quote
The problem with alot of the other indie sites, is they don't allow for promotion(even freeware). I learned this the hard way. So the idea to expand the languages on this site would be a good one. Especially if you keep allowing for news to be posted, alot of sites are just forums with too many rules. Just my opinion though.

DaBooda out...

DaBooda Team is back: http://dabooda.789mb.com/
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Krisc
Knave

69 Posts

Posted - Apr 11 2006 :  4:52:19 PM  Show Profile  Visit Krisc's Homepage  Send Krisc an AOL message  Click to see Krisc's MSN Messenger address  Reply with Quote
Include C#!!! :D

*points to his post*

I have been extremely too busy to post on most the forums I frequently visit. Awhile ago I actually used VoodooVB for some ideas for my new 2D game engine... lol that was a throwback to the good old days!
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dxgame
Knave

USA
73 Posts

Posted - Apr 11 2006 :  5:11:19 PM  Show Profile  Visit dxgame's Homepage  Reply with Quote
"Oh well you know what? Bite me, that's what."

jeesh....
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Eric Coleman
Gladiator

USA
811 Posts

Posted - Apr 14 2006 :  1:21:45 PM  Show Profile  Visit Eric Coleman's Homepage  Reply with Quote
Ok, 20 questions! :P

1. What purpose does this site serve for you?

2. Personally I see this site as a combination of gamedev, gamespot, and indiegamer. This website is oriented towards developers like gamedev, but it has more of a focus on the games while gamedev's focus is different. Gamedev focuses on industry and comercial news, it doesn't promote the games that the developers create. This website is like gamespot in that it promotes games, however gamespot is consumer oriented for professional game developers while vbgamer is for independent devlopers. On that note, vbgamer and indiegamer are similar in that we focus on independent/hobby developers. Indiegamer is only a forum and nothing else. Its doesn't highlight the end result of getting programmers together, which are the games. So the question is are the features that vbgamer has a bad combination that simply don't work?

Ok, so that's only 2 questions, but I'd like some detailed answers insead of one line replies :P
Thanks!
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dxgame
Knave

USA
73 Posts

Posted - Apr 14 2006 :  1:55:20 PM  Show Profile  Visit dxgame's Homepage  Reply with Quote
Those other sites are heavily marketed. Plus they have ad revenue as well. Perhaps a more typical business model for this site may be needed? Instead of relying on word of mouth to promote the site, why not spend some money on yahoo/google ads, promote contests with sponsorship, etc,etc. Place some google ads on the site and in the forum to get some money to fund the site. Charge developers to place ads on the site. I'd be interested in advertising on this site for example. ;) Marketing is everything these days, regardless how good or bad the content is. :(
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IAC249
Squire

USA
39 Posts

Posted - Apr 14 2006 :  4:36:09 PM  Show Profile  Visit IAC249's Homepage  Send IAC249 a Yahoo! Message  Reply with Quote
Hi Eric,

Mainly I use this site for the forums. If I get the chance to return to an active project; I'll post it. But it will probably be in REALbasic, or perhaps even Blitz BASIC, not VB.

I suggested earlier that VBGamer sponsor a group project, like a multi-player online roleplaying game, or something like it. Perhaps it would add a new diminsion to the site which might attract members. I think that if the site continually had new content (like the project would have updates), that might keep people coming back.

Just a thought.

- Corey
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Spodi
Warrior

USA
142 Posts

Posted - Apr 14 2006 :  11:28:41 PM  Show Profile  Visit Spodi's Homepage  Send Spodi an AOL message  Click to see Spodi's MSN Messenger address  Send Spodi a Yahoo! Message  Reply with Quote
I just use VBgamer for what it was made for - seeing the news on VB games. Though, since Visual Basic is quite dead as far as game releases go, dont need to check the site more then once every two months since I still wont miss anything.

vbGORE
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IAC249
Squire

USA
39 Posts

Posted - Apr 15 2006 :  01:20:56 AM  Show Profile  Visit IAC249's Homepage  Send IAC249 a Yahoo! Message  Reply with Quote
Game development in VB may be dwindling, but game dev in BASIC is quite active; almost all the different BASIC dialects out there are designed specifically for game dev (like Dark BASIC or Blitz BASIC) or have features which allow for game development (Like REALbasic and Liberty BASIC). Those dialects each have their own loyal following.

But that means those dialects also have their own game development forums, so opening up the site as a generic "BASIC Gamer" site may or may not be effective. VBGamer either needs some form of promotion or activity (like a group project).

- Corey
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