ardman
Squire
15 Posts |
Posted - Jan 12 2006 : 02:26:44 AM
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to join me in coding a 3D framework. I've got to a point in Lynx9 where the design of the DLL is really bad and I'm struggling to bolt on any additions. So, I've been reviewing the design of it and have decided to start from scratch. Much easier.
So, I'm looking for developers who would like to assist with the design and coding of a revised framework making it easier for new programmers to enter the wonderful world of 3D programming.
Drop me an email at neil_knight@hotmail.com if you are interested |
Cheers! :) |
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Eric Coleman
Gladiator
USA
811 Posts |
Posted - Jan 13 2006 : 11:07:29 PM
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I think the best way to get people interested is to post the source code to what you have already. Then post regular updates to show people you're committed to the project. If people can see the work they're more likely to want to play with the code and create additions. However, for something as complicated as a framework for 3D programming you should design it an open source manner. You can upload zip files on the forum, so you might want to consider this or some other forum as a central discussion place. That makes your discussions open so people could find you by searching google. Email discussions, although good, prevent other people from seeing what kind of progess has been made on the project.
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ardman
Squire
15 Posts |
Posted - Jan 16 2006 : 01:52:58 AM
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Hi Eric, Thanks for the reply but by designning it myself doesn't that kind of take away the effort of a team?
I guess it's back to the drawing board. |
Cheers! :) |
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VBBR
Moderator
Brazil
617 Posts |
Posted - Jan 16 2006 : 08:46:21 AM
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Point one: choose the design yourself and say "enter if you like it". Simple put, a team most likely can't decide on a design because each one has their own opinion. |
Whatever. Who knows... |
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ardman
Squire
15 Posts |
Posted - Jan 16 2006 : 09:39:51 AM
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But doesn't that lead to the best design by brainstorming? |
Cheers! :) |
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Eric Coleman
Gladiator
USA
811 Posts |
Posted - Jan 16 2006 : 6:30:00 PM
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You must plant a seed for a tree to grow. :-)
In my previous post I wasn't trying to say that you should design it entirely by yourself, but you should start with some sort of outline for what you want to accomplish, and then people can perhaps see the scale of the project to better determine if they want to help, or if they have the skills for what you want to do.
I like the idea, but before I would even consider joining such a project I would need to know how it's going to be managed. When I see posts similar to "I want to create a Half Life clone in VB, where do I start?" I generally ignore them. If you're serious about this project then you'll need to do some prepatory work to show everyone that you won't abandon the whole thing after a month or two. I've been there and done that :-) |
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ardman
Squire
15 Posts |
Posted - Jan 17 2006 : 01:49:34 AM
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Thats a fair comment. Well, I guess I best get cracking with it then.
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Cheers! :) |
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