Post

 Resources 

Console

Home | Profile | Active Topics | Members | Search | FAQ
Username:
Password:
Save Password
Forgot your Password?

 All Forums
 VBGamer
 VBGamer
 Lynx9 DLL
 New Topic  Reply to Topic
 Printer Friendly
Author Previous Topic Topic Next Topic  

ardman
Squire

15 Posts

Posted - Jun 14 2005 :  02:26:20 AM  Show Profile  Visit ardman's Homepage  Reply with Quote
I have slaved hard over the past 2 weeks to create a DX9 VB .NET DLL which acts as a wrapper to the Direct3D framework. Currently the version is fairly thin on what it contains but you can quite simply create a 3D world with collision detection. Some of the contents are a texture manager, light manager (still being worked on) and a mesh manager (also being worked on).

I also created 2 more DLLs which are used for Audio and Input. These are to be used along side the main Lynx9.DLL.

The main DLL is still being worked on and I'm looking for people to test it out and let me know what they think and where I can make improvements to it. So if you are interested then please drop me an email at neil_knight@hotmail.com and I will gladly forward the DLLs across.

I've attached a screenshot too.

Download Attachment: Lynx1.JPG
12.75 KB

Cheers! :)

ardman
Squire

15 Posts

Posted - Jun 20 2005 :  01:50:37 AM  Show Profile  Visit ardman's Homepage  Reply with Quote
You can now download the DLL from the following site:

http://www.geocities.com/neil_knight_2000/index.html



Cheers! :)
Go to Top of Page

ardman
Squire

15 Posts

Posted - Jul 20 2005 :  03:22:57 AM  Show Profile  Visit ardman's Homepage  Reply with Quote
After a long hard few weeks, I have updated the DLL and the website. There is now an example template for you all to use.

http://www.geocities.com/neil_knight_2000

Cheers! :)
Go to Top of Page
  Previous Topic Topic Next Topic  
 New Topic  Reply to Topic
 Printer Friendly
Jump To:
VBGamer © Go To Top Of Page
This page was generated in 0.11 seconds. Snitz Forums 2000

Copyright © 2002 - 2004 Eric Coleman, Peter Kuchnio , et. al.