Although this is a Visual Basic site, I wanted to mention that I converted the Audio Playback Tutorial to C# for those who are experimenting in both .net languages like myself. You can find it here on my site for now, although I am planning to write a different way of viewing it. Anyways, I hope this is cool with Lachlan Purdy (the original author) because I basically rewrote it in my own way and of course changed the language to C#.
I will also be working on a tutorial that encapsulates a decent particle engine into a single class. The problem I ran into with the tutorial on this site is that it is not time based so the particles just fly really fast. I was able to slow this down a lot by making the movement time based and the results showed immediately.
If someone would like to see the Particle code I wrote in C# and possibly convert it to VB (i have not touched VB in quite some time) that would be cool!
your tlaking about this one right? http://www.vbgamer.com/tutorial.asp?ndx=43 It is sort of a "newbie" particle system, if you like I could make it alittle better and timebased postion update.
That would be a nice update that I am sure some of the new people would enjoy although not really necessary.
I am currently working on beefing up the system to support angles (say you want it to shoot off at 30 degrees) as well as States (ie. Pausing will cause drawing to occur, however the particles will not move) as well as some other things. Particle Systems are a relatively new thing to me and so I am just playing around really. Any suggestions?
edit: new tutorial posted and other stuff... Clicky Clicky!
edit 2: I just got an idea to implement fading out into the system although I am not exactly sure how to fade out a quad in Direct3D...anyone?