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 Audio Playback Tutorial Converted...
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Krisc
Knave

69 Posts

Posted - Apr 21 2005 :  11:21:27 PM  Show Profile  Visit Krisc's Homepage  Send Krisc an AOL message  Click to see Krisc's MSN Messenger address  Reply with Quote
Although this is a Visual Basic site, I wanted to mention that I converted the Audio Playback Tutorial to C# for those who are experimenting in both .net languages like myself. You can find it here on my site for now, although I am planning to write a different way of viewing it. Anyways, I hope this is cool with Lachlan Purdy (the original author) because I basically rewrote it in my own way and of course changed the language to C#.

Anyways, later mates!
~John Sedlak

Edited by - Krisc on Apr 22 2005 7:13:25 PM

Krisc
Knave

69 Posts

Posted - Apr 22 2005 :  02:05:12 AM  Show Profile  Visit Krisc's Homepage  Send Krisc an AOL message  Click to see Krisc's MSN Messenger address  Reply with Quote
I will also be working on a tutorial that encapsulates a decent particle engine into a single class. The problem I ran into with the tutorial on this site is that it is not time based so the particles just fly really fast. I was able to slow this down a lot by making the movement time based and the results showed immediately.

If someone would like to see the Particle code I wrote in C# and possibly convert it to VB (i have not touched VB in quite some time) that would be cool!


Edited by - Krisc on Apr 22 2005 7:13:50 PM
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Lachlan87
Moderator

USA
160 Posts

Posted - Apr 22 2005 :  09:34:46 AM  Show Profile  Reply with Quote
It doesn't bother me a bit! Feel free to convert any of the other tutorials I wrote as well!

Really, even if I did care, I think you changed it enough that it would count as an original work.
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AutoAim
Squire

USA
33 Posts

Posted - Apr 22 2005 :  2:06:13 PM  Show Profile  Visit AutoAim's Homepage  Send AutoAim an AOL message  Send AutoAim an ICQ Message  Click to see AutoAim's MSN Messenger address  Send AutoAim a Yahoo! Message  Reply with Quote
your tlaking about this one right?
http://www.vbgamer.com/tutorial.asp?ndx=43
It is sort of a "newbie" particle system, if you like I could make it alittle better and timebased postion update.

The WannaBe
http://wannabegames.com
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Krisc
Knave

69 Posts

Posted - Apr 22 2005 :  7:13:05 PM  Show Profile  Visit Krisc's Homepage  Send Krisc an AOL message  Click to see Krisc's MSN Messenger address  Reply with Quote
That would be a nice update that I am sure some of the new people would enjoy although not really necessary.

I am currently working on beefing up the system to support angles (say you want it to shoot off at 30 degrees) as well as States (ie. Pausing will cause drawing to occur, however the particles will not move) as well as some other things. Particle Systems are a relatively new thing to me and so I am just playing around really. Any suggestions?

edit: new tutorial posted and other stuff... Clicky Clicky!

edit 2: I just got an idea to implement fading out into the system although I am not exactly sure how to fade out a quad in Direct3D...anyone?

Edited by - Krisc on Apr 22 2005 7:23:28 PM
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