DeaDb0Lt
Squire
USA
20 Posts |
Posted - Mar 22 2005 : 11:22:45 PM
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I've just finished the First (working) BITBLT Version of BulletDodger.
Check it out. SOURCE & EXE - http://www.jacobsonfarms.com/aaron/BulletDodger.zip
There existed an ERROR with the OLD SCORE FILES. *** PLEASE ERASE YOUR OLD SCORE FILES ****
I'm still using only ONE Label, and the rest is drawn on Picturebox BackBuffer using the PRINT method.
Let me know if it's slow on your systems. I'd like to get an idea of how much faster the graphcis rendering is. I know before, on slower machine, it did show slowdown when there were alot of Bullets on the screen.
Thank you for all your comments, suggestions, and help!
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DeaDb0Lt
Squire
USA
20 Posts |
Posted - Mar 26 2005 : 6:50:33 PM
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So, after the quick Tutorial on how to add Time Based Modeling, I revamped the program.
As per usual, you can download the SOURCE and EXE here: http://www.jacobsonfarms.com/aaron/BulletDodger.zip
New Features Include: - Time Based Modeling (!!!) - Frame Limiter - Faster Rendering (I get 900fps) - NO LABELS = NO FLICKERING - Smaller File Size - More Contrasting Background
New Gameplay Feature: - SCORE Increments according to your Y position. - Closer to the TOP = MORE SCORE
Please give feedback on the FRAMERATE of your system. I have been experiencing issues where fast computers render the game at a VERY TERRIBLE rate.
Thanks. Enjoy! |
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VBBR
Moderator
Brazil
617 Posts |
Posted - Mar 27 2005 : 8:23:06 PM
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290-300 FPS here... 1917 points
Athlon XP 1800 MHz 256MB RAM DDR 266 Mhz Videocard: ATi Radeon 9600XT 256MB
Windows XP prof with a bunch of stuff running at the same time. |
Whatever. Who knows... |
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DeaDb0Lt
Squire
USA
20 Posts |
Posted - Mar 28 2005 : 11:16:20 AM
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FPS...good to hear. 1917 points eh? What mode?? Nobody must notice it has different modes, because everyone always just say s they got X amount of points.
Seems to be running better on the previous computers I tested on that performed badly.
Now I just have to make the frame limiter work properly. Dunno why it doesn't.
Oh, and thanks for the reply. |
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VBBR
Moderator
Brazil
617 Posts |
Posted - Mar 28 2005 : 11:20:25 AM
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The normal mode I guess. |
Whatever. Who knows... |
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Walrus
Squire
Slovenia
34 Posts |
Posted - Mar 28 2005 : 6:34:16 PM
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I made a little game that's, in a way, a bit like Bullet Dodger, so I thought I'd post about it here. It's programmed in VB 6.0 and uses DirectX7. Get it here: http://www.freewebs.com/ciril_rus Any kind of comments are welcome.
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DeaDb0Lt
Squire
USA
20 Posts |
Posted - Mar 28 2005 : 6:41:25 PM
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Definitely not very polished, and probably could be more fun if your character had more dynamic movement. However, I'm very impressed with how smooth it is!! Smooth is exciting to me seeing as how I'm still having smoothness issues with my game. If your code isnt too complex, I could probably learn something or two from it once I get into learning DirectX.
Any chance you could "lend" me your code for an example after I read some DirectX tutorials? |
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Eric Coleman
Gladiator
USA
811 Posts |
Posted - Mar 28 2005 : 6:43:23 PM
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I got a score of 197! It's actually kind of fun. It reminds me of the castles in Super Mario World. |
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DeaDb0Lt
Squire
USA
20 Posts |
Posted - Mar 28 2005 : 8:28:52 PM
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197...
::snicker snicker::
You should be ashamed of yourself.
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Walrus
Squire
Slovenia
34 Posts |
Posted - Mar 30 2005 : 05:22:21 AM
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I just got a score of 1768 in my game. I thought it wasn't even possible to get so high. I played Bullet Dodger a bit as well, but I'm not too good at it. Anyway, it doesn't seem to work properly without the frame limiter. I press a key and it only moves after a second or so.
quote: Originally posted by DeaDb0Lt
Definitely not very polished, and probably could be more fun if your character had more dynamic movement.
I must agree here. I should add that this program started as just a test of sorts and at first, I didn't intend to turn it into a playable game. In other words, gameplay wasn't a priority.
quote: Any chance you could "lend" me your code for an example after I read some DirectX tutorials?
I uploaded the code, so check it out if you like(http://www.freewebs.com/ciril_rus). It's got practically no comments, but hopefully it'll still serve you in some way. I explained a thing or two about the code in AboutCode.txt, but nothing specific. However, if you have some questions, I'll be glad to answer. |
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Lachlan87
Moderator
USA
160 Posts |
Posted - Mar 30 2005 : 6:17:07 PM
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197? What difficulty were you playing on? On the default mode, I was able to get over 700 by placing my guy in the upper left corner and waiting for somthing to kill me. My highest score was 19XX (not sure what the last two were).
I get 500+ FPS on my 3GHz Pentium 4 with a RADEON 9800 Pro running Windows XP. I'm not sure, but I might have got better FPS if I unzipped it before running. |
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DeaDb0Lt
Squire
USA
20 Posts |
Posted - Apr 04 2005 : 12:06:07 PM
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An UPDATE!
I tweaked the program a bit, and finally noticed that I had AutoRedraw on. With that fix, I get 2500+ FPS compared to the old 1400+ FPS. Quite a Hefty increase if you ask me.
I also added DirectSound support for the bouncing of the bullets. (And an option to turn it off)
There were also a few bug fixes.
As per usual, you can download the new version at the respective links: StandAlone EXE: http://www.jacobsonfarms.com/aaron/BulletDodger.exe Source & EXE: http://www.jacobsonfarms.com/aaron/BulletDodger.zip
Next Up: DirectX DirectDraw Windowed Support |
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DeaDb0Lt
Squire
USA
20 Posts |
Posted - Apr 04 2005 : 9:37:49 PM
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Quick Update: Changed the BOUNCE and GAMEOVER Sounds. The old BOUNCE was REALLY annoying, and the new GAMEOVER sound is much more fitting.
Ciao |
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Lachlan87
Moderator
USA
160 Posts |
Posted - Apr 05 2005 : 09:00:50 AM
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Hmmm. The new version doesn't work as well for me. I had to unzip it for it to work at all, and then the most I could get was 63 FPS. Seems weird considering my system specs:
Windows XP Proffesional SP1 Pentium 4 3GHz with HT 128MB RADEON 9800 Pro 1024MB RAM Sound Blaster Audigy II |
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VBBR
Moderator
Brazil
617 Posts |
Posted - Apr 05 2005 : 12:15:49 PM
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I don't think it could be VSync since it's using GDI... |
Whatever. Who knows... |
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