quote:Originally posted by Eric Coleman <br>I get "False" when I click on the form. And this is with the 9.03.91 version.
OK so thats 2 people who did not have problems getting the app to run. It must just be isolated to my machine. So why then would the DX code cause a InvalidCallException if all the dx related code is stored in an external class library? Because if you look at my 2nd post in this thread the code that I posted work just fine.
I have also created a video of what is happening on my system if anyone is interested and how big of a problems it is for me ...
I thought something might be cached somewhere on my PC that was using a version of the dll or something when I compiled with an earlier version of DirectX. I deleted the bin and obj directories before pressing the "play" button, and VS recreated and recompiled the files. I also tried to view settings in my MS .NET Framework Configuration page in the Control Panel under Adminitrative Tools but that program doesn't work anymore for me. I get a "MMC cannot open the selected file" error.
One thing that's different is that I don't have .NET 1.1 or 2.0 installed. My version of the framework is still 1.0 with the .NET service pack 2 or 3 installed.
You may want to read this article on repairing a .NET installation.
On a side note, I think that video is really cool. I was surprised at how small it was given it's length.
On a side note, I think that video is really cool. I was surprised at how small it was given it's length.
It uses the Windows Media Video 9 Screen video codec, which has very good compression, and is designed for destop screen capture programs. It usually compresses down even further when you add it to a zip file!