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 Year 2: So what is everyone working on?
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cbx
Swordmaster

Canada
296 Posts

Posted - Nov 17 2004 :  6:23:26 PM  Show Profile  Visit cbx's Homepage  Send cbx an ICQ Message  Click to see cbx's MSN Messenger address  Send cbx a Yahoo! Message  Reply with Quote
I was reading through the old fourm topics from page 17-20 and came across this topic from May 19, 2003 http://www.vbgamer.com/msgboard/topic.asp?TOPIC_ID=8

So seeing as how over a year has passed, and many people made posts, I thought I would re-ask the question once again.

As for me I am still puttering away on my DX9Tools library, although I have since integrated my GameTools, and DXEliminator libraries into it. The current version I'm working on,... "was" working on, is Release 6.

I say "was" working because I have started a new project that I hope will end my suffering when it comes to creating demo apps and games. I'm trying to create a disconnected way of creating software. I have an engine core, which is just that, a looping core. As well as a interface driven rendering implementation so other people could write there own renderer using OpenGL for example.

Basicaly you create seperate engine task objects and add them to the engines core, each engine task, will have additional information with it such as it's priority, StartTime, EndTime, LastExecutionTime, ExceededLastAllottedExecutionTime, Enabled, AverageExecutionTime etc. An Engine task is a object that would perform a task, such as calculating phisics, AI, pathfinding etc.

...

My CommonCBX.NET library is quietly collecting dust, I have not even opened up the project file in months, ...

For the most part I have been slacking off and playing Doom3, Farcry, and UT2004. That and trying to get my new site up and getting a video submission section going. It's requireing me to do a little asp.net programming, which is also making me a little paranoid with all the security talk lately.


BTW lol (I'm still chuckling) If you are interested in some comic relief feel free to read my prev topic I started back in Mar 31, 2003.
http://www.vbgamer.com/msgboard/topic.asp?TOPIC_ID=21 lol lol Both my second, third and my last posts that I made on the first page of that topic is particularly funny to me.

PS: Please don't anybody get started on the Quaternion verses Euler debate, that topic was put to death on April 10, 2003. Thank god!
I mean it, don't be sturring up the waters and getting me all twitchy again.

Created by: X
http://www.createdbyx.com/

Peter
Administrator

Canada
67 Posts

Posted - Nov 17 2004 :  7:07:17 PM  Show Profile  Visit Peter's Homepage  Reply with Quote
I am working on passing school =)Too many midterms and not enough fun make Peter go something something ...

Besides that I gained and lost a good month of (very productive) work on A7 due to a hard drive collapse so that's done for lol.

As soon as I get some time I plan to start playing around with some physics demos in VB (starting with simple 2d stuff and moving on to interactions in 3d)

I also plan to learn OGL (probably in C++ though) and learn how to do 3d modelling (or at least give it a shot). If all that works out I plan to start working on some sort of 3d engine/tech demo. Also in the meantime I probably will release the Alloy engine with documentation and some demos (its the engine I used in Alpha 7).

This is all pretty free time dependant though =)


Talos Studios - VoodooVB - VB Gamer

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Brykovian
Bryk the Cheese Slayer!

USA
58 Posts

Posted - Nov 17 2004 :  7:39:55 PM  Show Profile  Visit Brykovian's Homepage  Click to see Brykovian's MSN Messenger address  Reply with Quote
Funny timing, cbx ... a couple days ago, I was hit with a new inspiration, so I'm doing some quick concept-tests on something I'm calling "ManaStorm" ... if it goes somewhere, I'll post more about it.

-Bryk

www.mwgames.com
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Eric Coleman
Gladiator

USA
811 Posts

Posted - Nov 17 2004 :  8:00:16 PM  Show Profile  Visit Eric Coleman's Homepage  Reply with Quote
I've been working on a custom high dynamic range procedural image format in my spare time.
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Zarneth
Knave

Australia
62 Posts

Posted - Nov 17 2004 :  8:09:01 PM  Show Profile  Send Zarneth an ICQ Message  Reply with Quote
I've been working on figuring out how to use the Revolution3d engine. Not sure what kinda game I'm going to make yet, though my boyfriend wants me to make an MMORPG. XP

"VB is gay because it's simple, stylish, functional, and simply works as expected."
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cbx
Swordmaster

Canada
296 Posts

Posted - Nov 17 2004 :  8:13:28 PM  Show Profile  Visit cbx's Homepage  Send cbx an ICQ Message  Click to see cbx's MSN Messenger address  Send cbx a Yahoo! Message  Reply with Quote
quote:
Originally posted by Eric Coleman

I've been working on a custom high dynamic range procedural image format in my spare time.



I have been thinking about trying to write some pixel shader code to do that also but I am still learning how to code PS and VS.

Created by: X
http://www.createdbyx.com/
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Sr. Guapo
Swordmaster

USA
272 Posts

Posted - Nov 17 2004 :  11:06:25 PM  Show Profile  Reply with Quote
Nothing spectacular. I finished a simple BrainF*** interpretor in VB.NET for fun, and besides that, I have about 20 other random games started... Maybe I'll try to dig in the hard drive and see what I come accross and pick up on one of those...

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Lachlan87
Moderator

USA
160 Posts

Posted - Nov 18 2004 :  06:54:48 AM  Show Profile  Reply with Quote
I'm working on an arcade shooter---when I can find/make time. It's like the old Dos game, Nightraid, but is going to have different weapon types, etc. The game is based off an imaginary world my younger siblings created.
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VBBR
Moderator

Brazil
617 Posts

Posted - Nov 18 2004 :  08:56:42 AM  Show Profile  Reply with Quote
I'm starting to work on a complete new game (currently code-named Project: Warp) that's kind of a mix of Action/Adventure (kind of like mega man legends). Currently I'm starting to prototype the combat system (which by the way will be nice). I'm aware it will be long before I get something useful going, mainly because of the art department as I lack modelling and drawing skills. Fortunately a friend of mine accepted to do all the drawings and I'm trying to convince him to learn 3D modelling too. Looks like another one is willing to compose some music as well, so who knows, maybe I can get a complete game in the end. (yay )

Here's a (not so full yet) website (technically blog) for it. http://projectwarp.blogspot.com/

Whatever. Who knows...
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Crysstaafur
Squire

USA
37 Posts

Posted - Nov 18 2004 :  09:09:59 AM  Show Profile  Visit Crysstaafur's Homepage  Send Crysstaafur an AOL message  Reply with Quote
After getting the hang of using Dabooda Turbo, I have been hammering away on a game. The working title atm is Gradius Clone. I am adding a few twists that are a bit different than 'traditional' Gradius. The current point of pride (please don't laugh, it was a pain for me), a simulated stack system(like asm) for animations that automagickally pushes and pops as needed. :) Still need to finish up some artwork and get some music going.. the base engine is done though! Now if I can just stop playing the dang thing and actually code! lol
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Almar
Moderator

Netherlands
192 Posts

Posted - Nov 18 2004 :  09:31:34 AM  Show Profile  Visit Almar's Homepage  Send Almar an ICQ Message  Reply with Quote
My new game, after finishing YALG recently. This time in C++, but I definetly still prefer VB. ;)
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Tacoman
Neophyte

4 Posts

Posted - Nov 18 2004 :  6:38:43 PM  Show Profile  Visit Tacoman's Homepage  Reply with Quote
I'm currently working on a fantasy RPG. You can read about it at www.vbgamemaster.tk. Some of you have probably seen a previous post about it. I'm about done with the engine and tools. I just have to finish the design and graphics so I can get to the easy part where I just use the tools to create the world. The storyline is unique, I'm trying to pull away from the classic storylines that we always see in fantasy RPG's. I'm trying to achieve a very large, involved world where the NPCs act like real people and the Monsters have lifelike intelligence. I'm going to try to make this game excel where other games are just made mediocre. This will also be a very involved game. At least I'm off to a good start.
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Scorpion_Blood
Warrior

Portugal
118 Posts

Posted - Nov 19 2004 :  03:38:29 AM  Show Profile  Click to see Scorpion_Blood's MSN Messenger address  Reply with Quote
well near all graphics for my bomberman clone is done :) including the nimations... about the coding stuff, i only have the map and animations done... no time for the rest... im still searching for a good webhost to host the dabooda page, since here in portugal the transfer limit is unlimited :P but low in space :\
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DevlinSE
Squire

19 Posts

Posted - Nov 19 2004 :  05:45:29 AM  Show Profile  Click to see DevlinSE's MSN Messenger address  Send DevlinSE a Yahoo! Message  Reply with Quote
I am working on a legacy 2d dx7 game engine/wrapper in an effort to learn directx from the ground up.

Yes!!! I am a noob !!!

So far, I got surface, sprite, map and tileset, wave, and segment management routines working. I think I'm gonna do a bitmap fonts class next.


Just remember to keep smiling while you're programming or your code won't work. There's no sense in cursing the code...further...
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Eric Coleman
Gladiator

USA
811 Posts

Posted - Nov 19 2004 :  4:24:59 PM  Show Profile  Visit Eric Coleman's Homepage  Reply with Quote
quote:
Originally posted by DevlinSE

in an effort to learn directx from the ground up.


But that's what makes it all fun!
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timbo152k
Squire

Canada
25 Posts

Posted - Nov 20 2004 :  10:38:38 AM  Show Profile  Visit timbo152k's Homepage  Send timbo152k an AOL message  Click to see timbo152k's MSN Messenger address  Send timbo152k a Yahoo! Message  Reply with Quote
A little note to all those people who need art/models for their games, I'm a decent artist AND modeler, and I am looking to gain some more experience with modeling. If anyone needs an artist (2D or 3D), contact me: timbo_m45@hotmail.com

Anyways, I am working on a bunch of OpenGL stuff in C++, though I still tinker around in VB alot. I've been slowing implimenting a multiplayer game-mode to Botmatch: Secondary Protocal (www.yarsoft.com/yisoft/bmsp.htm), but thats comming together peice-by-peice.
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