game_maker
Knave
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Saudi Arabia
83 Posts |
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Lachlan87
Moderator
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USA
160 Posts |
Posted - Jul 08 2004 : 5:04:04 PM
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Maybe Eric or Peter could put it under the Files section?
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game_maker
Knave
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Saudi Arabia
83 Posts |
Posted - Jul 18 2004 : 08:42:58 AM
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Maybe 
here is 5 examples to show you how to perform tests using the module 
Download Attachment: Colls.zip 11.57 KB
regards  |
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VBBR
Moderator
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Brazil
617 Posts |
Posted - Jul 18 2004 : 09:28:02 AM
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See, I think this line-circle check is going to save my collision-checking life... This was the only thing I needed to create my great-all-purpose-collisions-with-sliding-module. 
Actually, sliding is so easy to do, I dunno why I didn't figure it out earlier. Let me just arrange averything here and I should post the code. |
Whatever. Who knows... |
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Eric Coleman
Gladiator
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USA
811 Posts |
Posted - Jul 18 2004 : 11:46:24 AM
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Do you want me to put it in the files section or just leave it here in this post? |
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game_maker
Knave
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Saudi Arabia
83 Posts |
Posted - Jul 18 2004 : 2:23:31 PM
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I think it's better to keep it in the files section
Sorry for confusion  |
Edited by - game_maker on Jul 18 2004 2:24:39 PM |
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cbx
Swordmaster
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Canada
296 Posts |
Posted - Jul 18 2004 : 8:19:15 PM
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quote: Originally posted by game_maker
Hi
I wrote a simple 2d Collision Module ,It contains : ... regrads ,,, yazeed 
I have converted the test projects into a vb.net 2005 solution. But the code files can still be copied over to vb.net 2002 if needed. It is a direct conversion to vb.net code, the only thing I changed/removed was the 'Upgrade tags that the vb6 to vb.net upgrade wizard inserts into the code. I also re-worked the graphics code to use .net based graphics. Other then that it's basically the same code.
Download Attachment: Collision.zip 67.37 KB
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Created by: X http://www.createdbyx.com/ |
Edited by - cbx on Jul 18 2004 8:21:04 PM |
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VBBR
Moderator
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Brazil
617 Posts |
Posted - Jul 18 2004 : 8:39:24 PM
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... VB.NET 2005? |
Whatever. Who knows... |
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cbx
Swordmaster
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Canada
296 Posts |
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VBBR
Moderator
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Brazil
617 Posts |
Posted - Jul 19 2004 : 07:09:07 AM
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Oh yeah. I just love the M$ beta programs.
I got VS.NET 2002 Beta 1, learned it, and when the final version launched, everything was different, including the stupid framework. |
Whatever. Who knows... |
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