Sr. Guapo
Swordmaster
USA
272 Posts |
Posted - Jun 21 2004 : 9:06:33 PM
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I was thinking you would have specific textboxes. Maybe that way a person could search the database for everyone with, say, a Radeon 9200 card, rather than searching through several huge textboxes...
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Eric Coleman
Gladiator
USA
811 Posts |
Posted - Jun 22 2004 : 08:35:26 AM
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well, what should there be for hardware text boxes? |
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VBBR
Moderator
Brazil
617 Posts |
Posted - Jun 22 2004 : 10:36:50 AM
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- CPU - RAM memory (size, speed, type) - Video Card - Operating System (VERY important)
just some basic ones |
Whatever. Who knows... |
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Sr. Guapo
Swordmaster
USA
272 Posts |
Posted - Jun 22 2004 : 1:42:38 PM
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Yes, definately CPU (type, speed), RAM (type, amount), Video card (type, memory, speed), OS (since it is a VB site, you can probably get away with only listing the Windows ones) .
Also it may be nice to have "sound card" and "Internet Connection" (Dial up, DSL, cable).
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Edited by - Sr. Guapo on Jun 22 2004 1:50:16 PM |
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Eric Coleman
Gladiator
USA
811 Posts |
Posted - Jun 22 2004 : 9:43:59 PM
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CPU, Ram, video card, os, that's all the obvious things, here is the list that I've come up with so far, any additions are welcome.
- cpu
- ram
- video
- os
- compilers
- soundcard
- networkaccess
- lan
- directxversion
- openglversion
- NETframeworkversion
- joystick
- multiplemonitors
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messix
Squire
Australia
19 Posts |
Posted - Jun 22 2004 : 11:41:11 PM
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Might be a bit extreme but maybe the service pack that the OS is on - just incase you're making a call to a system API that fails in either early/late versions of the service packs...
Might also be good to know if it's a lappy or a desktop.
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Eric Coleman
Gladiator
USA
811 Posts |
Posted - Jun 23 2004 : 08:17:06 AM
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the service pack would fit in the OS category, Windows 2000 SP4, WIN XP SP1, etc.
Other than the shape of the computer, what difference does it make if it's a laptop or desktop? I'm sure you had something in mind when you wrote that, but it's early in the morning for me as I write this, and my brain isn't working yet. I need some coffee. |
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ballistik
Moderator
72 Posts |
Posted - Jun 23 2004 : 09:04:06 AM
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This sounds great to me. One question though... and maybe I'm just brain-farting here, what would the networkaccess field entail? Because you also have a LAN field, don't they coincide? Or were you thinking something different? |
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Eric Coleman
Gladiator
USA
811 Posts |
Posted - Jun 23 2004 : 09:11:05 AM
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I should probably rename it to "internet connection speed," but when I named it "network access" I was thinking more along the lines of ADSL, SDSL, Cable, Dial up, Satelite, MMDS, ISDN, etc. |
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ballistik
Moderator
72 Posts |
Posted - Jun 23 2004 : 10:37:56 AM
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Ah ok, that makes sense then. |
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Lachlan87
Moderator
USA
160 Posts |
Posted - Jun 23 2004 : 11:47:24 AM
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Might want to add one for speakers (2, 2.1, 4, 4.1, 5.1, 6.1, 7.1). I know not many people make 3D games, but for the few who do, they might want to be able to get testers for their surround sound functions.
Maybe hard disk speeds? |
Edited by - Lachlan87 on Jun 23 2004 11:52:47 AM |
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Eric Coleman
Gladiator
USA
811 Posts |
Posted - Jun 23 2004 : 1:27:32 PM
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I wouldn't know what to do with hard disk speed numbers. Even a slow hard drive is still pretty fast these days.
I thought about the sound card stuff, but considering that you're extremely lucky to get any sound at all in a VB game, advanced surround sound programming in VB might be a fantasy, although I guess I'll add it just to be complete. |
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VBBR
Moderator
Brazil
617 Posts |
Posted - Jun 23 2004 : 1:32:59 PM
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Hard disk speed, along with type, might be useful. Like everyone here knows that a 5000 RPM IDE hard drive is a lot slower than a 10000 RPM SATA one. For example, take a game that uses a really big save file. It may not be a problem in a new (fast) drive, something like 5 seconds for example. But a slow (old) one would maybe take 15-30 seconds to save, who knows? It may be useful.
(also I want to add how virtual memory slows down disk access, I used to play a game where it would take 30-60 seconds to save the game; with 4 times the RAM and 4 times the Video RAM it takes 2 seconds only to save. Remembering: VRAM Full-> Textures go to RAM; RAM full due to textures -> data go to virtual memory. We know that textures using system memory and data using virtual memory is not quite fast) |
Whatever. Who knows... |
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ballistik
Moderator
72 Posts |
Posted - Jun 23 2004 : 3:55:01 PM
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hehe, my computer is so old I can't remember how fast my hard drive is anymore lol... I think it's at least 5400 though... hmmm... |
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VBBR
Moderator
Brazil
617 Posts |
Posted - Jun 23 2004 : 4:04:03 PM
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I think mine is an IDE 7200 RPM... |
Whatever. Who knows... |
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