Sr. Guapo
Swordmaster
USA
272 Posts |
Posted - May 31 2004 : 12:45:36 PM
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To your second comment:
sorry, it did not work... it gave the same errors about the vertex shader as before... Out of curiosity, what did you do?
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Sr. Guapo
Swordmaster
USA
272 Posts |
Posted - May 31 2004 : 12:52:04 PM
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I noticed one other message:
2336: Direct3D8: (INFO) :Failed to create driver indexbuffer
Don't know if that is useful.. It is not an error, which seems weird...
EDIT: It also occurred immediately after the display was changed to 640X480... |
Edited by - Sr. Guapo on May 31 2004 12:53:08 PM |
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masterbooda
Swordmaster
277 Posts |
Posted - May 31 2004 : 1:06:16 PM
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Ok, did one more thing... try this:
http://dabooda.servegame.com/test.zip
I am trying to run down the order of how things are done, I was looking at each engine, and noticed that certain things where put in another order than the other engine, so I am changing all of this... just download this and run it... use dbmon, and tell me what it says... thank you...
DaBooda out.. |
DaBooda Team is back: http://dabooda.789mb.com/ |
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masterbooda
Swordmaster
277 Posts |
Posted - May 31 2004 : 1:12:05 PM
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Also try this one also:
http://dabooda.servegame.com/test2.zip
Maybe that one will work, I am emulating v1.0 engine, to the best extent I possible can..
DaBooda out... |
DaBooda Team is back: http://dabooda.789mb.com/ |
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Sr. Guapo
Swordmaster
USA
272 Posts |
Posted - May 31 2004 : 1:17:50 PM
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nope, same errors again... |
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Sr. Guapo
Swordmaster
USA
272 Posts |
Posted - May 31 2004 : 1:22:02 PM
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No to the second one also... Wow, I don't think I ever seen a bug this bad. It has to be something on my computer... When I installed DX9, I had all kinds of problems, so it may have something to do with that...
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masterbooda
Swordmaster
277 Posts |
Posted - May 31 2004 : 1:35:25 PM
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I would think that if you couldn't run anything with v1.0 also... but everything is the same between the two, down to the vertex shader... I just don't understand it at all... it makes completely no sense what so ever... but I have one last change... this change, makes it almost 99% identical... if this doesn't run... I have no idea what is going on... like I ever did..lol
http://dabooda.servegame.com/test.zip
Just reload the dll and run the program, again... hopefully for the last time..
DaBooda out... |
DaBooda Team is back: http://dabooda.789mb.com/ |
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Sr. Guapo
Swordmaster
USA
272 Posts |
Posted - May 31 2004 : 1:55:52 PM
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Nope, same exact messages (I like the button though )... I noticed one other message (which has been in all of them):
3704: Direct3D8: :BackBufferCount not specified, considered default 1
If there shouldn't only be 1 backbuffer, that is the/a problem, otherwise, I have no idea... |
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masterbooda
Swordmaster
277 Posts |
Posted - May 31 2004 : 1:56:28 PM
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I will not be able to post anymore for today, I have to get ready and go to work... sigh... I will think on this for the rest of the day... hopefully something obvious will pop into my head, just try the test above and hopefully I will have good news when I get home tonight...lol
DaBooda out... |
DaBooda Team is back: http://dabooda.789mb.com/ |
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Sr. Guapo
Swordmaster
USA
272 Posts |
Posted - May 31 2004 : 11:12:58 PM
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Coupla' more responses on gamedev:
Okay, one person mentioned the "stride" error:
2196: Direct3D8: (ERROR) :Stream 0 stride should match stride, implied by the current vertex shader
One pointed out that it appears the len() function is returning an improper value, which I don't think is possible, but worth mentioning...
More than one person have mentioned the improper use of FVF and SetFVF... I can't believe that would be the problem either, if the demo ran fine on other computers... sigh, I don't think any of that helped, but I won't give up... yet... |
Edited by - Sr. Guapo on May 31 2004 11:13:40 PM |
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Sr. Guapo
Swordmaster
USA
272 Posts |
Posted - Jun 01 2004 : 12:09:37 AM
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quote: I used the dbmon.exe that came with directx8 and it did nothing...lol...I need to get the directx9 sdk...
Sorry forgot to mention this... Go into the DX control panel (Start->Settings->Control Panel->DirectX). Go to the D3D tab and switch the radio button to "debug" (as opposed to retail)... That will allow dbmon to access your program... |
Edited by - Sr. Guapo on Jun 01 2004 12:10:14 AM |
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masterbooda
Swordmaster
277 Posts |
Posted - Jun 01 2004 : 02:19:37 AM
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Ok, a few more changes where made again, and I hope I have nipped this thing in the bud... I actually thought of a few things while at work, and incorporated them, but this is it, there is isn't any thing else to change, I just don't understand or know what could be different, because as it stands, the code is now, almost at least 99% the same as the v1.0 code, and knowing my luck it's that 1%....
http://dabooda.servegame.com/test.zip
please download this horrid test file again, but do me a favor this time, run the tutorial1 first, and if that does not work, then reinstall the .dll and try it again... and if that doesn't work...... well....... I have no more ideas, my brain has been wrung out, I will probably drop the turbo version, and enhance v1.0 to be faster, even though that is all I really did to begin with...
DaBooda Out... |
DaBooda Team is back: http://dabooda.789mb.com/ |
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masterbooda
Swordmaster
277 Posts |
Posted - Jun 01 2004 : 02:52:12 AM
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There is one plus side to the great debug of '04, we have went from thinking it was a active movie control thingy to this... we have narrowed it down, so I will try to think positve, and the above code, (crossing fingers and toes, wishing I had more appendages), will work...
And I'm a computer science major, some student I am... maybe a career change is in order...lol
DaBooda out... |
DaBooda Team is back: http://dabooda.789mb.com/ |
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2dcoder
Knave
83 Posts |
Posted - Jun 01 2004 : 05:28:56 AM
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Just for the heck of it I ran the latest zip. The .dll installer reported it ran fine. I then clicked on the tutorial.exe program. About 30 seconds or so later a small blue screen popped up in the middle of my screen. It did not seem like a normal window with captions, control box, etc. There seemed to be a border around the square. The program exited without any errors or message boxes coming up. Is that good? What is supposed to happen? Edit: I looked in the texture folder and found a graphic. I never saw this graphic while running the program. |
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Sr. Guapo
Swordmaster
USA
272 Posts |
Posted - Jun 01 2004 : 08:59:28 AM
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Okay, I ran the file without installing the .dll with no luck... The blue window popped up, then I got the error message.
Hate to say it, but ditto after installing the new dll... |
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