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Sr. Guapo
Swordmaster

USA
272 Posts

Posted - May 31 2004 :  12:45:36 PM  Show Profile  Reply with Quote
To your second comment:

sorry, it did not work... it gave the same errors about the vertex shader as before... Out of curiosity, what did you do?

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Sr. Guapo
Swordmaster

USA
272 Posts

Posted - May 31 2004 :  12:52:04 PM  Show Profile  Reply with Quote
I noticed one other message:

2336: Direct3D8: (INFO) :Failed to create driver indexbuffer

Don't know if that is useful.. It is not an error, which seems weird...

EDIT: It also occurred immediately after the display was changed to 640X480...

Edited by - Sr. Guapo on May 31 2004 12:53:08 PM
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masterbooda
Swordmaster

277 Posts

Posted - May 31 2004 :  1:06:16 PM  Show Profile  Visit masterbooda's Homepage  Reply with Quote
Ok, did one more thing... try this:

http://dabooda.servegame.com/test.zip

I am trying to run down the order of how things are done, I was looking at each engine, and noticed that certain things where put in another order than the other engine, so I am changing all of this... just download this and run it... use dbmon, and tell me what it says... thank you...

DaBooda out..

DaBooda Team is back: http://dabooda.789mb.com/
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masterbooda
Swordmaster

277 Posts

Posted - May 31 2004 :  1:12:05 PM  Show Profile  Visit masterbooda's Homepage  Reply with Quote
Also try this one also:

http://dabooda.servegame.com/test2.zip

Maybe that one will work, I am emulating v1.0 engine, to the best extent I possible can..

DaBooda out...

DaBooda Team is back: http://dabooda.789mb.com/
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Sr. Guapo
Swordmaster

USA
272 Posts

Posted - May 31 2004 :  1:17:50 PM  Show Profile  Reply with Quote
nope, same errors again...
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Sr. Guapo
Swordmaster

USA
272 Posts

Posted - May 31 2004 :  1:22:02 PM  Show Profile  Reply with Quote
No to the second one also... Wow, I don't think I ever seen a bug this bad. It has to be something on my computer... When I installed DX9, I had all kinds of problems, so it may have something to do with that...

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masterbooda
Swordmaster

277 Posts

Posted - May 31 2004 :  1:35:25 PM  Show Profile  Visit masterbooda's Homepage  Reply with Quote
I would think that if you couldn't run anything with v1.0 also... but everything is the same between the two, down to the vertex shader... I just don't understand it at all... it makes completely no sense what so ever... but I have one last change... this change, makes it almost 99% identical... if this doesn't run... I have no idea what is going on... like I ever did..lol

http://dabooda.servegame.com/test.zip

Just reload the dll and run the program, again... hopefully for the last time..

DaBooda out...

DaBooda Team is back: http://dabooda.789mb.com/
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Sr. Guapo
Swordmaster

USA
272 Posts

Posted - May 31 2004 :  1:55:52 PM  Show Profile  Reply with Quote
Nope, same exact messages (I like the button though )... I noticed one other message (which has been in all of them):

3704: Direct3D8: :BackBufferCount not specified, considered default 1

If there shouldn't only be 1 backbuffer, that is the/a problem, otherwise, I have no idea...
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masterbooda
Swordmaster

277 Posts

Posted - May 31 2004 :  1:56:28 PM  Show Profile  Visit masterbooda's Homepage  Reply with Quote
I will not be able to post anymore for today, I have to get ready and go to work... sigh... I will think on this for the rest of the day... hopefully something obvious will pop into my head, just try the test above and hopefully I will have good news when I get home tonight...lol

DaBooda out...

DaBooda Team is back: http://dabooda.789mb.com/
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Sr. Guapo
Swordmaster

USA
272 Posts

Posted - May 31 2004 :  11:12:58 PM  Show Profile  Reply with Quote
Coupla' more responses on gamedev:

Okay, one person mentioned the "stride" error:

2196: Direct3D8: (ERROR) :Stream 0 stride should match stride, implied by the current vertex shader

One pointed out that it appears the len() function is returning an improper value, which I don't think is possible, but worth mentioning...

More than one person have mentioned the improper use of FVF and SetFVF... I can't believe that would be the problem either, if the demo ran fine on other computers... sigh, I don't think any of that helped, but I won't give up... yet...

Edited by - Sr. Guapo on May 31 2004 11:13:40 PM
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Sr. Guapo
Swordmaster

USA
272 Posts

Posted - Jun 01 2004 :  12:09:37 AM  Show Profile  Reply with Quote
quote:
I used the dbmon.exe that came with directx8 and it did nothing...lol...I need to get the directx9 sdk...



Sorry forgot to mention this... Go into the DX control panel (Start->Settings->Control Panel->DirectX). Go to the D3D tab and switch the radio button to "debug" (as opposed to retail)... That will allow dbmon to access your program...

Edited by - Sr. Guapo on Jun 01 2004 12:10:14 AM
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masterbooda
Swordmaster

277 Posts

Posted - Jun 01 2004 :  02:19:37 AM  Show Profile  Visit masterbooda's Homepage  Reply with Quote
Ok, a few more changes where made again, and I hope I have nipped this thing in the bud...
I actually thought of a few things while at work, and incorporated them, but this is it, there is isn't any thing else to change, I just don't understand or know what could be different, because as it stands, the code is now, almost at least 99% the same as the v1.0 code, and knowing my luck it's that 1%....

http://dabooda.servegame.com/test.zip

please download this horrid test file again, but do me a favor this time, run the tutorial1 first, and if that does not work, then reinstall the .dll and try it again... and if that doesn't work...... well....... I have no more ideas, my brain has been wrung out, I will probably drop the turbo version, and enhance v1.0 to be faster, even though that is all I really did to begin with...

DaBooda Out...

DaBooda Team is back: http://dabooda.789mb.com/
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masterbooda
Swordmaster

277 Posts

Posted - Jun 01 2004 :  02:52:12 AM  Show Profile  Visit masterbooda's Homepage  Reply with Quote
There is one plus side to the great debug of '04, we have went from thinking it was a active movie control thingy to this... we have narrowed it down, so I will try to think positve, and the above code, (crossing fingers and toes, wishing I had more appendages), will work...

And I'm a computer science major, some student I am... maybe a career change is in order...lol

DaBooda out...

DaBooda Team is back: http://dabooda.789mb.com/
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2dcoder
Knave

83 Posts

Posted - Jun 01 2004 :  05:28:56 AM  Show Profile  Reply with Quote
Just for the heck of it I ran the latest zip. The .dll installer reported it ran fine. I then clicked on the tutorial.exe program. About 30 seconds or so later a small blue screen popped up in the middle of my screen. It did not seem like a normal window with captions, control box, etc. There seemed to be a border around the square. The program exited without any errors or message boxes coming up. Is that good? What is supposed to happen? Edit: I looked in the texture folder and found a graphic. I never saw this graphic while running the program.
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Sr. Guapo
Swordmaster

USA
272 Posts

Posted - Jun 01 2004 :  08:59:28 AM  Show Profile  Reply with Quote
Okay, I ran the file without installing the .dll with no luck... The blue window popped up, then I got the error message.

Hate to say it, but ditto after installing the new dll...
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