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 How can I improve this graphically (thunders)
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Spodi
Warrior

USA
142 Posts

Posted - May 02 2004 :  5:31:19 PM  Show Profile  Visit Spodi's Homepage  Send Spodi an AOL message  Click to see Spodi's MSN Messenger address  Send Spodi a Yahoo! Message  Reply with Quote
Or just upload it. :)


vbGORE
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VBBR
Moderator

Brazil
617 Posts

Posted - May 02 2004 :  5:45:03 PM  Show Profile  Reply with Quote
Hah, the upload feature of this forum I think accepts the max of 90 kb.

Whatever. Who knows...
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Dan
Squire

United Kingdom
29 Posts

Posted - May 03 2004 :  03:40:09 AM  Show Profile  Visit Dan's Homepage  Reply with Quote
I know I'm a bit late on this discussion - Being in the UK I'll tend to be ;) The screen shot of your first lightening storm isn't that bad - compare it with this one




You can see from the photos that a feeler is sent down first, as soon as it gets close enough to the ground - The torrent follows behind creating a brighter lightening strike.

The feelers can and will branch, the branch that makes contact with the ground will always be the brightest



For some very pretty and dramatic lightening strikes check out this site : http://www.weatherpix.com/lightnin.htm





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game_maker
Knave

Saudi Arabia
83 Posts

Posted - May 03 2004 :  06:15:44 AM  Show Profile  Visit game_maker's Homepage  Reply with Quote
hmmm ,, I hope it's better !



Dan :

It will never be too late ,,, I will upgrade every class even after 10 years depending on the information I get

"The feelers can and will branch, the branch that makes contact with the ground will always be the brightest"

hmmm ,,, you mean the main one get(1,1,1)
but the other (branches) is lower ie (x,x,x) where x is (1,0)

nice I will include this with the class

Edited by - game_maker on May 03 2004 06:48:53 AM
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Dan
Squire

United Kingdom
29 Posts

Posted - May 03 2004 :  09:00:17 AM  Show Profile  Visit Dan's Homepage  Reply with Quote
Looking better :)

To qlarify what I said, Which ever branch hits the ground first will be the conduit to which the main strike will take to ground.

If you are programming it in a way that you know which branch will hit the ground before it does - ie - branches are known not to touch the ground when they are created, Then you can trace over the path of your main feeler.

Although a better way would be to trace in reverse the main strike once a feeler intersects the ground. This approach would allow you to model multiple strikes from a single bolt - like the photo below shows..





One other point - I've never seen lightening during a snow storm - or rain to that matter, Normally comes before or during a heavy downpoor after a long period of dry weather.


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Eric Coleman
Gladiator

USA
811 Posts

Posted - May 03 2004 :  10:13:46 AM  Show Profile  Visit Eric Coleman's Homepage  Reply with Quote
The lightning in that picture looks really close to the guy. If game character is that close to the lightning, he would realistically die. If you're going to have lightning in your game, I would put it in the background instead of in the middle of the action.

If the lightning is very close to the game character, people will expect that it effects him somehow. If the lightning is in the background, it would be similar to a camera lens effect from the sun, something that is just a special effect for the graphics, and doesn't effect how the game is played.

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EACam
Warrior

154 Posts

Posted - May 03 2004 :  12:14:43 PM  Show Profile  Reply with Quote
Die? Not necessarily. I've heard of a park ranger who's been hit 7 times...and he's still alive.
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VBBR
Moderator

Brazil
617 Posts

Posted - May 03 2004 :  12:46:04 PM  Show Profile  Reply with Quote
Wow...

Whatever. Who knows...
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masterbooda
Swordmaster

277 Posts

Posted - May 03 2004 :  3:05:29 PM  Show Profile  Visit masterbooda's Homepage  Reply with Quote
I knew an old man that was hit by lightning and it made him blind, the year after that he was hit again and he could see but he was then def... I asked him if he was going to get hit again... so he could get his hearing back, and he told me... he will remain inside during the storms from now on...

Smart man...

DaBooda out....

DaBooda Team is back: http://dabooda.789mb.com/
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Almar
Moderator

Netherlands
192 Posts

Posted - May 03 2004 :  3:53:54 PM  Show Profile  Visit Almar's Homepage  Send Almar an ICQ Message  Reply with Quote
One I made once :)



Edit: wanted to say I mis the "glowing" a bit. I'm sure it's possible.. but I am not sure exactly how...

Edited by - Almar on May 03 2004 3:54:54 PM
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game_maker
Knave

Saudi Arabia
83 Posts

Posted - May 05 2004 :  2:49:33 PM  Show Profile  Visit game_maker's Homepage  Reply with Quote
Almar Joling

quite amazing ... more information please ?

I have changed the object from plane to Cylinder (Partial Objects) just to try the result !



there is no meaning for this project it's only a tutorial for the engine !! so the snow with the thunder is not a matter

Edited by - game_maker on May 05 2004 2:52:37 PM
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VBBR
Moderator

Brazil
617 Posts

Posted - May 05 2004 :  3:14:49 PM  Show Profile  Reply with Quote
It's very better now, but I think you should add a little blue to the lightning. Also... it seems clear that the lightning is poligonal, couldn't you make it with billboards?

Whatever. Who knows...
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