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 What features do you need for a 2D game engine?
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dxgame
Knave

USA
73 Posts

Posted - Apr 22 2004 :  01:11:48 AM  Show Profile  Visit dxgame's Homepage  Reply with Quote
SDW,

Those are features that would fall under "construction set engine" category. For instance if someone was developing an "RPG engine/construction set" I would expect those features. And quite frankly, the last MORPG engine I researched cost several thousand dollars to license. Hey, there's an engine available right now that has all those features you asked for and more, and it's only $150,000 dollars! ;)

Check it out here: http://www.evilgamers.net

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sdw
Warrior

USA
160 Posts

Posted - Apr 22 2004 :  2:42:10 PM  Show Profile  Visit sdw's Homepage  Click to see sdw's MSN Messenger address  Reply with Quote
lol, that engine has a lot more to it than just an item system or inventory system. And personally I would never spend money on any gaming engine, that sucks the fun out of making the game. From what I understand you already have a sprite managing system, why not add more of these types of features instead of drawing routines that DX already has built in?
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dxgame
Knave

USA
73 Posts

Posted - Apr 22 2004 :  3:39:37 PM  Show Profile  Visit dxgame's Homepage  Reply with Quote
"why not add more of these types of features instead of drawing routines that DX already has built in?"

?? Could you please explain (in detail) what you mean by that? Thanks...
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sdw
Warrior

USA
160 Posts

Posted - Apr 22 2004 :  6:55:05 PM  Show Profile  Visit sdw's Homepage  Click to see sdw's MSN Messenger address  Reply with Quote
Add more things that actually handle common game events, like ur lil sprite system. Also maybe add some kind of scripting or something to allow the user to customize things.
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sdw
Warrior

USA
160 Posts

Posted - Apr 22 2004 :  6:56:59 PM  Show Profile  Visit sdw's Homepage  Click to see sdw's MSN Messenger address  Reply with Quote
Some gui stuff woul be cool
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dxgame
Knave

USA
73 Posts

Posted - Apr 23 2004 :  03:11:46 AM  Show Profile  Visit dxgame's Homepage  Reply with Quote
You're 100% right about the GUI stuff, that IS on the harder scale of things to do. We have bounced this one around in discussions. Thanks for the heads up on it.

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sdw
Warrior

USA
160 Posts

Posted - Apr 24 2004 :  1:36:37 PM  Show Profile  Visit sdw's Homepage  Click to see sdw's MSN Messenger address  Reply with Quote
Yup, easy-to-use fullscreen completely customizable gui system for force people to download the engine and at least check it out. You could even make tool for positioning 'controls' on the screen via drag and drop, just like the VB IDE.
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masterbooda
Swordmaster

277 Posts

Posted - Apr 25 2004 :  4:43:40 PM  Show Profile  Visit masterbooda's Homepage  Reply with Quote
The gui, in essence is a good idea, but it would have to be done right, or the programmer would be limited on what type of game they can make..... Basically, more control should be given to the programmer... sometimes the simplest designs are the better ones... all the engine really needs to control is the basic elements, for example the mapping system, sprites...etc...

DaBooda Team is back: http://dabooda.789mb.com/
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