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 TBS+RPG style game
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sharting_
Neophyte

2 Posts

Posted - Feb 19 2004 :  03:25:53 AM  Show Profile  Visit sharting_'s Homepage  Reply with Quote
well here is my game idea:
i'm working on a game that is combination of Heroes 3 and Diablo
the game is turn based but u get a hero hat has its own attributes,
and inventory. Theitems the hero gets are generated randomly (like the
ones in Diablo). I'm planning on makin' a multiplayer part (about 4 or 8 players). There will be 3 types of castles (fighters, mages and undead).
There will also be unique items that are pre-made. I think that i'll put an
AI for the neutral units that u attack for exp. The gameplay is mostly
designed for hotseat.
This game is continuing the idea that i had when i made the first version on this game.
------------------------
I'm looking for opinions on this project.

___________
Good things come to those who wait.
___________

Spodi
Warrior

USA
142 Posts

Posted - Feb 19 2004 :  04:53:32 AM  Show Profile  Visit Spodi's Homepage  Send Spodi an AOL message  Click to see Spodi's MSN Messenger address  Send Spodi a Yahoo! Message  Reply with Quote
Well, turn based is a good and way to start out since it should be a lot easier then a real-time game like Diablo. And since you are new here, I am guessing you are kind of new to VB, so good pick in game. :)


vbGORE
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sdw
Warrior

USA
160 Posts

Posted - Feb 19 2004 :  09:23:21 AM  Show Profile  Visit sdw's Homepage  Click to see sdw's MSN Messenger address  Reply with Quote
Making it multiplayer with turn based would keep things fairly simple, and you would be able to have a lot more than just 4 to 8 players. I'll give you some of my ideas i had for a previous game:

-keep tilebased movements just to keep things simple, easier on server
-keep the whole castle idea, just add a few more castles/teams.
-when users join the game, they decide which castle they would like to join.
-everyone part of a castle needs to work together to help each other reach higher levels and become stronger
-make a voting system for each castle that each member of the castle takes part in. they vote on various decisions for their own castle like alliances with other castles, declaring war, making trade, w/e and majority always wins.

Depending one what types of features you would like to put into the game, it would be a fairly easy thing to make I think as long as you've got things planned out exactly how you want them.
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Peter
Administrator

Canada
67 Posts

Posted - Feb 19 2004 :  8:00:40 PM  Show Profile  Visit Peter's Homepage  Reply with Quote
Ever played Age of Wonders?

That is exactly what you described, lol =) Its a great game though, so its worth checking out for some ideas.

Talos Studios - VoodooVB - VB Gamer

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sdw
Warrior

USA
160 Posts

Posted - Feb 19 2004 :  11:28:53 PM  Show Profile  Visit sdw's Homepage  Click to see sdw's MSN Messenger address  Reply with Quote
No, I don't play many games except for d2 and cnc. Me and another guy were going to work together on making a game similar to what I just described, only I wanted to make the game involve more thinking and he just wanted it to be a fight game. The guy had a hard time understanding what the hell optimization meant and he turned out to be a complete asshole, so I took the ideas and ran =)
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sharting_
Neophyte

2 Posts

Posted - Feb 22 2004 :  11:35:38 AM  Show Profile  Visit sharting_'s Homepage  Reply with Quote
to Spodi
Dude!! I'm NOT new to VB!!!! well if u can call 5 years of intensive programming and 100 MB of source code written 'new to VB' that's your opinion. see ya

___________
Good things come to those who wait.
___________
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