Post

 Resources 

Console

Home | Profile | Active Topics | Members | Search | FAQ
Username:
Password:
Save Password
Forgot your Password?

 All Forums
 VBGamer
 VBGamer
 VGL RPG battle system

Note: You must be registered in order to post a reply.

Screensize:
UserName:
Password:
Format Mode:
Format: BoldItalicizedUnderlineStrikethrough Align LeftCenteredAlign Right Horizontal Rule Insert HyperlinkInsert EmailInsert Image Insert CodeInsert QuoteInsert List Spell Checker
   
Message:

* HTML is OFF
* Forum Code is ON
Smilies
Smile [:)] Big Smile [:D] Cool [8D] Blush [:I]
Tongue [:P] Evil [):] Wink [;)] Clown [:o)]
Black Eye [B)] Eight Ball [8] Frown [:(] Shy [8)]
Shocked [:0] Angry [:(!] Dead [xx(] Sleepy [|)]
Kisses [:X] Approve [^] Disapprove [V] Question [?]

   Insert an File
Check here to include your profile signature.
Check here to subscribe to this topic.
    

T O P I C    R E V I E W
DKF295 Posted - Dec 27 2003 : 12:06:26 AM
If anyone has a homemade VGl RPG battle system, I'd love some source code. I suck at VGL, and know only VERY basic commands.
Providing that would be a double-whammy: I get source code to examine, thus furthering my knowledge of VGL, and the basic structure of a battle system.
I don't care how crappy it is, as long as its 3vs3 (or higher), any view. I will give credit in my final product to anyone who helps.
In return, I offer answers to any Visual Basic code questions you may have.
2   L A T E S T    R E P L I E S    (Newest First)
Spodi Posted - Dec 28 2003 : 06:30:29 AM
I think he is talkign about Video Game Layer, a program that was on this site a while back. I never tried it too thuroughly myself, but I am quite sure it is a program where you can make different types of games. I think it might have been something like a DirectX wrapper.

You should know this Eric, its your site. ;)
Eric Coleman Posted - Dec 27 2003 : 11:35:47 AM
What is VGL?

VBGamer © Go To Top Of Page
This page was generated in 0.09 seconds. Snitz Forums 2000

Copyright © 2002 - 2004 Eric Coleman, Peter Kuchnio , et. al.