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 Graphics ... I need Graphics

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The Ladies Man Posted - Dec 20 2003 : 1:03:08 PM
to all those who are even remotely interested in computer games and are good at designing graphics for games, be it 2d or 3d, I would like to ask for you help because I am not. I can program very well, but its the graphics where I have my troubles. I just need someone to help me design some graphics for a multiplayer game that I have. Its already up and running and will allow 255 players into it but it is in extreme alpha completion. Anyone who can help me please reply. Thank you. www.typhoonmarketing.com
7   L A T E S T    R E P L I E S    (Newest First)
Krisc Posted - Mar 19 2004 : 3:45:47 PM
Ya, slight problem I am having with the shadows as you can see, they reflect...weerd :(
Eric Coleman Posted - Mar 19 2004 : 10:02:06 AM
I can see my reflection in the vase.
Krisc Posted - Mar 18 2004 : 7:38:12 PM
I don't know about you but I can certainly program and do some decent art...

Here is a picture of my latest rendering...I am working on getting materials right at this point...

I am not the greatest artist, but my work is good enough to put in a game...

Krazex Posted - Feb 09 2004 : 03:00:18 AM
I just keep making engines, because i suck at graphics.
If your looking for a GFX artist go here http://pixelation.swoo.net
Tho it may take some time before you get one or even can post your request.
sdw Posted - Jan 18 2004 : 11:20:06 AM
Spodi, aren't you only creating an engine? WHy on earth would you need good looking graphics? Leave that to the people creating a game off your engine.
Spodi Posted - Jan 05 2004 : 04:29:40 AM
I think it's an official fact, "Programmers can't make graphics worth beans." ;)

I decided to move away from RPG and Action games where graphics are vital and move into a Shmup (or at least my gameplay designer calls it that) flying game where you kill... everything. =P Simple single ship graphic for each enemy and a small background plattlet and you're set. =P
sdw Posted - Jan 02 2004 : 7:55:03 PM
You and I both, lol.

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