kingkirb |
Posted - Jun 21 2006 : 3:09:31 PM Sorry im being a pest with all these topics! I have started adding some very basic .wav sounds to my game. To do this i am using a module containing
Option Explicit Declare Function sndPlaySound Lib "winmm.dll" Alias "sndPlaySoundA" (ByVal lpszSoundName As String, ByVal uFlags As Long) As Long Global Const SND_ASYNC = &H1
and then to play the sounds i use the code
rc = sndPlaySound(App.Path & "\Boss Theme.wav", SND_ASYNC) (boss theme being the name of the sound file)
My problem is that the sound plays fine and i can stop it when i want by playing the victory sound but if the player is still fighting the boss and the sound runs out it stops and i dont know how to loop the sound until the boss dies. Has anyone any ideas???
Thanks J(Kingkirb)
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kingkirb |
Posted - Aug 11 2006 : 09:29:04 AM thanks that works perfectly. Sorry my reply is so late i have major ISP problems. J kingkirb |
PW7962 |
Posted - Jun 21 2006 : 5:06:20 PM add this in the declarations:
Public Const SND_LOOP = &H8
Then call sndPlaySound(App.path & "\Boss Theme.wav", SND_ASYNC + SND_LOOP)
I did not test this but I believe that is how you can make it loop. |
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