masterbooda |
Posted - Feb 12 2006 : 8:53:24 PM Yo! Here is my idea, and it is sort of a strange one, unless you are old like me. I am going to simulate the birth of the 2d genre, through actuall programmable applications.
Here is how I am going to design this:
Script - a unique language that will be used to program all versions.
Console - Basically a texted based window that is really going to be used to debug the script..this and the script are currently in progress.
Video console - This is next in the evolution and will basically simulate a mode 13h environment.(old vga programmers will love this one)
Video console 8bit - this will closely resemble the nintendo, maybe a little better, but will have pattern tables and mappers, mild sound support..etc..
Video console 16bit - this will be more advanced with more mapping layers and such.
I will probably stop there, because lets face it, after 16bit there comes 3d and I hate 3d.
I am going to do this project regardless if anyone finds it interesting, but I am curious to know how the old gamers would feel about this project and even the new ones. What I am wanting to develop here is a new gaming environment, one in which you can program your own console type games. Since the games are basically binary files, they are portable, like roms for emulators. Here is the one catch that most will find annoying and chastize me for, most of this will have to be done in c++, sorry there is no way around this I need c's pointer operations for speed. But the script and compiler will be written in vb as well as a simple debug window..
Sorry to ramble about this, and yes for anyone interested, dabooda turbo will be put to the side for awhile..sorry again...so opinions please?
DaBooda Out...
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Eric Coleman |
Posted - Feb 14 2006 : 5:29:51 PM I'm not so sure about the "console" idea. The console window became popular with 3D FPS games, such as Doom. Being able to output debug information is nice, but it should only be for "debug" versions of a game.
Also, the difference between your 8 bit and 16 bit ideas seems like only an upgrade in graphics. For programming purposes someone could use the "16" version and use lower color graphics and limit the number of mapping layers and you essentially have the 8 bit version.
Are you trying to emulate the "look" of a game or the "style" of a game? Since you're asking for opinions I'll give you mine. I really like the old NES games, but if I'm going to play them today I'd like to see them updated a bit. I'd love to play Legend of Zelda with higher resolution sprites, more frames of animations, cool effects when you "throw" the sword, etc. An upgraded tile set would make the game feel new. It's like a painting a room a different color. Updates in graphics don't have to be 3D. |
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