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 What kind of game would you make for profit?

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T O P I C    R E V I E W
cbx Posted - Jan 06 2006 : 01:39:47 AM
I have been thinking about the different kinds of indie games that people play as well as the types of indie games people make to sell for profit. So I was wondering what VBGammer community thoughts on this question were...

What type of game would you make if you were making a game to sell for profit. RPG, FPS, Platformer??? What type of game would you make if you were the only one coding for it? What game would you make if you put a small deticated team together to make the game?

I only ask because I am pondering weather or not I have enough of a code base to begin attempting the creation of a simple game. I have not yet created a full working game, but over the years I have made a few prototypes here and there. My motto in making games is to buildup your knowledge, code base and toolset first, so that when you do create a game you are better off. Infrastructure first, then the game. I have a number of libraries that cover graphics, in game console, animation and timers. But I feel I still need a phisics library as well as a scene but not sure. And oh ya, a storyline or game that people would actually want to play. ( Although some games do not benifit from having a storyline )

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Eric Coleman Posted - Jan 18 2006 : 10:10:45 AM
As for a profit, I would make a puzzle game. People that play puzzle games are always looking for other puzzle games to challenge them since most puzzle games don't have any replay value. Puzzle games are easier to create than MMORPG or FPS games, so one could create a bunch of them or sell expansion packs, which means making more money.
cbx Posted - Jan 18 2006 : 02:03:09 AM
quote:
Originally posted by hotrodx

To answer the original question: I'd make a game where one can kill all bystanders in a virtual city, hitch on a plane riding a motorbike, have 60 profanities per minute, and the game will include a hidden porn feature... ;-)



Genius! No wait. Something about that sounds familiar. Hmmm...
hotrodx Posted - Jan 18 2006 : 01:47:53 AM
To answer the original question: I'd make a game where one can kill all bystanders in a virtual city, hitch on a plane riding a motorbike, have 60 profanities per minute, and the game will include a hidden porn feature... ;-)
MabeacPresident Posted - Jan 07 2006 : 10:02:11 AM
DXGame has a point. Think of -a few- popular games made so far in the past.
Mario
Donkey Kong
Sonic the Hedgehog
Kirby

Who sat down and said "Let's make a game about an italian plumber who jumps on mushrooms and turtles!!!" And everyone said "YEAH!". Haha.
Same deal with Donkey Kong, Sonic, and Kirby. Origional ideas that were funny, but at the same time really cool.

I think ease of play has a lot to do with keeping a game popular. Unless we're making a 3D game like Call of Duty where you need 50 keys, (which not many of us VBers can make I'm sure), the easier it is to play, WITH all the cool features is best. Mario Bros (which I'd say is still the most popular amoung the different Marios) had basically 2 buttons besides movment. Jump and Fire. This certainly was back when you couldn't have as many buttons, but it was still easy to play.

quote:
Originally posted by cbx( Although some games do not benifit from having a storyline )

I agree, even Mario for example:)
cbx Posted - Jan 07 2006 : 12:40:37 AM
Hmmm, True, True.
dxgame Posted - Jan 07 2006 : 12:28:02 AM
The hard truth in today's shareware/commercial market is, any decent game can make a profit.....if you have the marketing muscle behind it. So rather than "pick a game genre that makes money" I'd say code something original, never before done, and your odds of actually making a profit are much higher.

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