cbx |
Posted - Nov 11 2005 : 04:34:49 AM I am thinking about writing a very simple game in vb.net 2005 using VBExpress. http://www.vbgamer.com/msgboard/topic.asp?TOPIC_ID=490 Something akin to the games you find at http://zone.msn.com/
I already have my own graphics library written for Managed DirectX. I have also converted/revised/extended a game console library ... http://geekswithblogs.net/jolson/articles/2659.aspx ...so implementing a in game console will be trivial.
The game itself should be very very simple. Something like a Joust, Bugertime, DigDug, BubbleBobble kind of simple. But some kind of game that is fairly original in the idea department. As well as small enough that a lone developer could complete on there own within a fairly short time frame. It should contain little or no phisics. Simple AI. And of cource be fun and challenging to play. I would clone one of the games listed above but do not want to deal with any babling fools (lawyers) after the game is completed.
I think I have spent too much time writing helper libraries as I can't seem to come up with a simple enough game idea, or one that could be completed by one person. Up until now I have refrained from creating any app or game that consisted of more then 500k (give or take) of code. Not that I have not tried in the past. I have simply realized early on that before you can create a game you first need to be an experienced programmer. And my experience is no longer a concern, and has not been for some time. So I guess what I'm saying is I think I'm willing to make another attempt at making a game, and hopfully get around to calling it complete. :P
I was just wondering what kind of simple game the VBGamer community would like to see created to showcase not only Manged DirectX but also VB.net etc. Or what simple games you enjoy playing, or wish you had the time to make. If there are enough responces I will start a new page at www.GPWiki.org so the idea can be fully fleshed out.
I had a preliminary idea similar to alien invaders involving a game where you were a ship that had a grapple hook and you had to carfully use the grapple to aquire special spheres that the enemy ships were defending. You could shoot but you could not destroy the ships or you could not destroy any more then 10% or so. The enemy could shoot back because it's there job to defend the spheres (it's there spheres after all). You would need to sling the gapple hook in between the enemy ships and the grapple could not touch the ememy more then a few times before being destroyed. the ememy could also shoot at your grapple so you need to protect it. etc.
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cbx |
Posted - Nov 15 2005 : 8:53:52 PM I am currently occupied with finishing off my new web site code as well as porting the last of the content over. I have been having problems getting the pages to render propery in firefox. (Pages view fine in IE)
So ir will be a few more days before I can continue working on the game full time.
I am also considering another game idea , something similar to breakout. |
AT |
Posted - Nov 15 2005 : 07:25:07 AM I partially implemented a grapple into the poIng game (see image). You could use it to grab enemies and throw them around, or pick up bonuses. I found that it was pretty hard to pull something out of a moving group without it hitting other objects on the way back (unless they were set to be unhittable once grabbed). One minigame I considered consisted of a cluster of bonuses surrounded by enemy ships - the players would scatter the ships/bonuses with their weapons and then try to grab them with the grapples while the enemies gathered them back up in the middle. This may work for you, though it might prove overcomplicated depending on what you are trying to achieve.
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cbx |
Posted - Nov 13 2005 : 7:36:59 PM It would shoot streight up. The game is still in the idea stages, and the core engine has just been finished. All that is needed now is to finish flushing out the idea more and then proceeding to write the game logic. |
Walrus |
Posted - Nov 13 2005 : 10:10:16 AM I'd say go with the grappling hook idea. It sounds interesting.
So how exactly would the hook work? Would the player have any control over the direction it extends or would it always shoot straight up?
Btw, I've got quite a lot of game ideas myself, but none of them quite match the very strict limitations that you set, so... |