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T O P I C    R E V I E W
Vankwysha Posted - Jul 14 2005 : 03:12:39 AM
I've been working on my mouse code recently, and I've found a hitch while working with exclusive control. I have a simple test app using Direct3D, but whenever I operate in full screen and give the mouse exclusive/foreground control, I can't see the windows cursor. I have a font object outputting the co-ordinates of the mouse, so the mouse is being moved as normal, I just don't have a cursor. Is this what's actually meant to happen? So far the work-around that I'm using is actually having a sprite/texture object and keeping it at the point where the cursor should be, but it is slightly laggy.
4   L A T E S T    R E P L I E S    (Newest First)
Vankwysha Posted - Jul 16 2005 : 12:21:02 AM
I don't want the windows cursor, I was just wondering why it wasn't there and the best way to work around it. Anyways, I've written all my events and I don't want them to go to waste.
Struan Posted - Jul 15 2005 : 01:58:15 AM
If its the kind of app where you want the windows mouse then why don't you just use the standard VB mouse events?
Vankwysha Posted - Jul 15 2005 : 12:39:24 AM
Yeah, that's what I thought, thanks.
Struan Posted - Jul 14 2005 : 6:20:56 PM
I am pretty sure that is by design, if a program has exclusive control of the mouse then it doesn't show the windows mouse. It should be easy enough to draw a cursor if you want to display the mouse.

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