Threshold |
Posted - Apr 16 2005 : 7:30:50 PM With DirectSound7 and DirectAudio (DirectX 8), sound buffers can be loaded and then played. However, what if I want to play that same sound buffer on top of itself? I certainly don't want to load it into two separate buffers as that would be extremely inefficient and bulky.
Does anyone know how to do this?
EDIT: I believe this may have something to do with secondary buffers...? |
Threshold |
Posted - Apr 19 2005 : 01:03:18 AM Haha...even though the news wasn't exactly what I wanted to hear , thanks for the info! |
Almar |
Posted - Apr 18 2005 : 3:22:24 PM You'll need a second buffer for it. One sound, one buffer. But you can make a copy (I beleive) using a secondary buffer, or using clonebuffer or something. Just think as a buffer of an isntance of soundrecorder.. multiple instances can play, but one instance can only play one file :) |
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