Post

 Resources 

Console

Home | Profile | Active Topics | Members | Search | FAQ
Username:
Password:
Save Password
Forgot your Password?

 All Forums
 VBGamer
 VBGamer
 Testing YALG

Note: You must be registered in order to post a reply.

Screensize:
UserName:
Password:
Format Mode:
Format: BoldItalicizedUnderlineStrikethrough Align LeftCenteredAlign Right Horizontal Rule Insert HyperlinkInsert EmailInsert Image Insert CodeInsert QuoteInsert List Spell Checker
   
Message:

* HTML is OFF
* Forum Code is ON
Smilies
Smile [:)] Big Smile [:D] Cool [8D] Blush [:I]
Tongue [:P] Evil [):] Wink [;)] Clown [:o)]
Black Eye [B)] Eight Ball [8] Frown [:(] Shy [8)]
Shocked [:0] Angry [:(!] Dead [xx(] Sleepy [|)]
Kisses [:X] Approve [^] Disapprove [V] Question [?]

   Insert an File
Check here to include your profile signature.
Check here to subscribe to this topic.
    

T O P I C    R E V I E W
Almar Posted - Jul 16 2004 : 10:07:25 AM
Well, YALG (Yet Another Laser Game) is about done I guess :) I'd like to finish it with as less bugs as possible :)

YALG can be downloaded here:
http://www.persistentrealities.com/getfile.php?file=YALGSetup.exe (8.5mb). I bet that I have to check the windowed/fullscreen stuff another time, because of the line problem stuff (you'll see)..

Eventually I hope to sell it, from this site:

http://www.persistentrealities.com/yalgsite/ It ain't done yet, and I noticed weird things happen when you resize your browser window. The content in there isn't completely serious, and hasn't been checked on typo's either.

And last, do you think 8,5 is a nice price for this game?

Comments, ideas are welcome :)
15   L A T E S T    R E P L I E S    (Newest First)
Almar Posted - Sep 11 2004 : 3:34:24 PM
Exactly what I do.

I design the map, with mirrors. Count all the mirrors and add them to the inventory. Save under "map name - done". Then delete the mirrors and count them another time as I delete them (last check). Then save it under "map name"

the completed one allows me to check it really is finishable :)
Iodiplin Posted - Sep 11 2004 : 3:16:07 PM
Yeah. I've found the best way to make a map (this, I'm sure is already common knowledge) is to design it WITH all the mirrors, etc. and then just remove them before the final save. So then it's like a puzzle, just a lot cooler.
Almar Posted - Sep 11 2004 : 10:49:14 AM
Yes, maps that are placed already in the map - using the editor - are unmovable during gameplay.
VBBR Posted - Sep 11 2004 : 08:57:25 AM
Hey Almar, I suppose in this version the mirrors that come placed in the map are fixed? That would change my level a bit.
Almar Posted - Sep 11 2004 : 04:04:42 AM
quote:
Originally posted by Iodiplin
<br>Smaller resolutions look fine in mine (though a little hard to see). The music won't play though. I did listen to the music however and it sounds pretty professional, for a game. Did you write it?

Good work. I downloaded an earlier version of this and couldn't get anything to work (the help didn't fade the background so I couldn't read anything). This version is much better and fun!



I think there's a reason for that. VBOGG is a great dll. But, like with sublcassing, it suffers from problems if you abruptly end your program (using the stop button in VB, for example). I got so tired of that, that I made an conditional compilation, something like:

#if ogg = 1 then
sub Playmusic
end sub
#end if

this will only compile the music playing code, if I set the conditional compile variable "ogg" to 1. I often forget to put it back to 1 if I compile YALG for a installation :).

Also, the music is from www.bluetonicworld.com www.besonic.com/BeSonic/User/0,4675,g0r0l0t0o0i13146,FF.html" target="_blank">http://www.besonic.com/BeSonic/User/0,4675,g0r0l0t0o0i13146,FF.html . (Yes, I've asked the guy who made the music :))

edit: the url above messes up, strange :)
VBBR Posted - Sep 10 2004 : 4:04:51 PM
I should work further on that map to make it entirely decent, and not only a quarter of it

Then I'll post here the final version... with the solution
Iodiplin Posted - Sep 10 2004 : 3:33:26 PM
Smaller resolutions look fine in mine (though a little hard to see). The music won't play though. I did listen to the music however and it sounds pretty professional, for a game. Did you write it?

Good work. I downloaded an earlier version of this and couldn't get anything to work (the help didn't fade the background so I couldn't read anything). This version is much better and fun!
Almar Posted - Sep 10 2004 : 11:50:39 AM
*kick* :)

VBBR, Can you maybe give me a completed version of your map Exchange? I can't figureout how to make it work :P.

Also, I'm in need of some more maps. I made some more now, and I need about 5-6 more. so if anyone can help me on that :). This weekend I want to finish YALG.

http://www.persistentrealities.com/files/YALGSetup.exe

is the latest installer :)

cjb0087 Posted - Jul 22 2004 : 07:01:02 AM
so much for great testers :D
Almar Posted - Jul 22 2004 : 03:34:21 AM
Eh, that's nt supposed to happen. Any predefined mirrors should be fixed. I guess somewhere a boolean is not set anymore, it used to be right ;)
VBBR Posted - Jul 21 2004 : 07:48:35 AM
Certainly. But you can't rotate them. Strange, eh?
cjb0087 Posted - Jul 21 2004 : 06:30:55 AM
i was wondering, why are you able to move the mirrors that are on the level by default, seems counter-intuitive to me
Almar Posted - Jul 21 2004 : 03:07:13 AM
Yes, that is one of the most annoying bugs :)

VBBR Posted - Jul 20 2004 : 3:09:01 PM
You just need to move some mirrors :) If you click play at the start it should break the emmitter.

Also if the laser stops at an ice cube just stop and re-play, there seems to be a random bug that causes the laser to get stuck in the ice randomly.
Almar Posted - Jul 20 2004 : 2:23:34 PM
Hmm, the mirrors i nthe map are mirrors which should be there, or eventually be removed? And should the map finish when I press play (guess not , but I'll just ask if it's a bug in the game if it doesn't :P)

looks complex to me :)

VBGamer © Go To Top Of Page
This page was generated in 0.08 seconds. Snitz Forums 2000

Copyright © 2002 - 2004 Eric Coleman, Peter Kuchnio , et. al.