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 Problem with dabooda's engine

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T O P I C    R E V I E W
Trooper Posted - Jul 07 2004 : 2:36:23 PM
I get this error...

Invalid procedure call or argument

when using

Engine.Render()

Following the first tuorial. Anyone know whats wrong?
4   L A T E S T    R E P L I E S    (Newest First)
Sion Posted - Jul 07 2004 : 7:09:42 PM
Ehh, the engine could work with VB .NET in theory but that is defiantly not supported and will most likely result in some very strange behaviours. The engine is coded in Visual Basic 5 and its target language platform is Visual Basic 5 and Visual Basic 6. I probably can't help you with VB .NET issues with the engine, but I've got VB .NET (the 2002 version) installed, so I'll take a look at it tomorrow. It's 10 minutes past 2 AM in Denmark, and I should probably go to bed.
Trooper Posted - Jul 07 2004 : 6:38:34 PM
Okay, heres my code. What I"m trying to do is just get the image to move around the screen with the arrow keys...

I"m using Visual Basic.net 2003 FYI
  
Option Explicit On
Imports DaBoodaTurbo2DEngine  
  
  
Public Class Form1  
    Inherits System.Windows.Forms.Form  
  
#Region " Windows Form Designer generated code "  
  
    Public Sub New()  
        MyBase.New()  
  
        'This call is required by the Windows Form Designer.  
        InitializeComponent()  
  
        'Add any initialization after the InitializeComponent() call  
  
    End Sub
  
    'Form overrides dispose to clean up the component list.  
    Protected Overloads Overrides Sub Dispose(ByVal disposing As Boolean)  
        If disposing Then
            If Not (components Is Nothing) Then
                components.Dispose()  
            End If
        End If
        MyBase.Dispose(disposing)  
    End Sub
  
    'Required by the Windows Form Designer  
    Private components As System.ComponentModel.IContainer  
  
    'NOTE: The following procedure is required by the Windows Form Designer  
    'It can be modified using the Windows Form Designer.  
    'Do not modify it using the code editor.  
    <System.Diagnostics.DebuggerStepThrough()> Private Sub InitializeComponent()  
        '  
        'Form1  
        '  
        Me.AutoScaleBaseSize = New System.Drawing.Size(5, 13)  
        Me.ClientSize = New System.Drawing.Size(1016, 752)  
        Me.Name = "Form1"  
        Me.Text = "Form1"  
  
    End Sub
  
#End Region  
    Dim Engine As New DBTurbo2DEngine  
    Dim BLooping As Boolean
    Dim Angle As Single
    Dim sSize As Single
    Dim imgX As Integer = 400  
    Dim imgY As Integer = 300  
  
  
  
  
  
    Private Sub Form1_Load(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles MyBase.Load  
        Me.Show()  
        System.Windows.Forms.Application.DoEvents()  
  
        Engine = New DBTurbo2DEngine  
  
  
        Engine.InitializeDisplay(Me.Handle.ToInt32, True, 800, 600, 0, 1)  
        Engine.SetUpMapView(0, 0, 800, 600, 0)  
  
        Engine.DBFPS.SetFrameRate(60)  
  
        Engine.SetMaxLevel(1)  
  
  
        'Sets the background colors  
        With Engine  
            .SetBackColorBlue(0)  
            .SetBackColorGreen(0)  
            .SetBackColorRed(0)  
        End With
        With Engine.DBTexture  
            .SetFolder("c:\")  
            .Add(256, "Ball", , 2)  
        End With
  
        With Engine.DBOverlay  
            .Add()  
            .SetTextureReference(1, 1)  
            .SetVisible(1, True)
            .QMSetGetRectangle(1, 0, 0, 256, 256)  
            .QMSetPutRectangle(1, -123, -123, 256, 256)  
            .SetXPosition(1, 400)  
            .SetYPosition(1, 300)  
            .ULSetColor(1, 255, 0, 0)  
            .URSetColor(1, 0, 255, 0)  
            .LLSetColor(1, 255, 255, 255)  
            .LRSetColor(1, 0, 0, 255)  
        End With
  
        With Engine.DBText  
            .CreateFont("timenewroman", 16)  
            .Add()  
            .SetVisible(1, True)
            .SetText(1, "FPS - ")  
            .QMSetPutRectangle(1, 0, 0, 100, 30)  
        End With
  
        With Engine.DBKeyInput  
            .Initialize(Me.Handle.ToInt32)  
            .Add(DxVBLibA.CONST_DIKEYFLAGS.DIK_UP)  
            .Add(DxVBLibA.CONST_DIKEYFLAGS.DIK_DOWN)  
            .Add(DxVBLibA.CONST_DIKEYFLAGS.DIK_LEFT)  
            .Add(DxVBLibA.CONST_DIKEYFLAGS.DIK_RIGHT)  
            .Add(DxVBLibA.CONST_DIKEYFLAGS.DIK_ESCAPE)  
            .SetAutoFire(1, True)
            .SetAutoFire(2, True)
            .SetAutoFire(3, True)
            .SetAutoFire(4, True)
  
  
  
  
        End With
  
  
        Angle = 0 : sSize = 128 : BLooping = True
  
        'Main loop  
        Do While BLooping = True
            'Check keys  
            With Engine  
                'Poll keyboard  
                '.DBKeyInput.PollKeyBoard()  
                'check up  
                If .DBKeyInput.ReturnKeyDown(1) = True Then
                    imgX = imgX - 5  
                    Engine.DBMath.SpriteAngleIncrementUp(1, 5)  
  
  
  
  
                End If
  
  
  
  
  
                'check(down)  
                If .DBKeyInput.ReturnKeyDown(2) = True And sSize <> 2 Then
                    imgX = imgX - 5  
                    Engine.DBMath.SpriteAngleIncrementDown(1, 5)  
  
  
  
  
  
  
  
  
  
  
                End If
  
                'check(Left)  
                If .DBKeyInput.ReturnKeyDown(3) = True Then
                    imgY = imgY - 5  
                    Engine.DBMath.SpriteAngleIncrementLeft(1, 5)  
  
  
  
  
                End If
  
                'check right  
                If .DBKeyInput.ReturnKeyDown(4) = True Then
                    imgY = imgY + 5  
                    Engine.DBMath.SpriteAngleIncrementRight(1, 5)  
  
  
  
  
  
  
                End If
  
  
                'Check(escape)  
                If .DBKeyInput.ReturnKeyDown(5) = True Then
                    BLooping = False
                End If
  
  
  
            End With
  
  
  
            'This is redundant  
            'System.Windows.Forms.Application.DoEvents()  
  
  
            'Update the FPS Text  
            Engine.DBText.SetText(1, "FPS - " & Format(Engine.DBFPS.GetFPS, "000"))  
            Engine.Render()  
        Loop
  
        'Destroy DBTurbo2DTurbo object  
        'UPGRADE_NOTE: Object Engine may not be destroyed until it is garbage collected. Click for more: 'ms-help://MS.VSCC.2003/commoner/redir/redirect.htm?keyword="vbup1029"'  
    End Sub
    Private Sub Form_Unload(ByVal Cancel As Integer)  
        'If loop isn't ended  
        If BLooping = True Then
            Cancel = 1 'Cancel the termination of the app  
            Engine = Nothing  
            BLooping = False 'End the loop at first given chance  
        End If
    End Sub
End Class  
  
  
  
  
Sion Posted - Jul 07 2004 : 5:50:13 PM
Sorry, I'll try to read the question before answering next time. I didn't read that you were trying to run the first tutorial - the error I talked about also throws an "Automation error...".
But I think I know what wrong. Wait a min, better read you question again... No, actually I don't. I thought it was something, but the tested it at it wasn't that.
If you still havn't figured out what is wrong (and if you havn't changed anything) then try removing the reference to the engine DLL and add all the classes from the engine source instead. This way, when you encounter the error hit "Debug" and you'll get a more specific debugging answer than error in "Engine.Render".
Sion Posted - Jul 07 2004 : 5:42:08 PM
Prehabs. If the error occurs when closing a program, the reason is that the Engine-class is unloaded but the program still tries to execute a function from that class because the loop isn't ended. The trick is to make sure the loop is ended before closing the application. The following code ends the loop to get a clean unload procedure.
  
Private Sub Form_Unload(Cancel As Integer)  
  'If loop isn't ended  
  If Running = True Then
    Cancel = 1 'Cancel the termination of the app  
    Running = False 'End the loop at first given chance  
  End If
End Sub
  

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