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2dcoder |
Posted - May 25 2004 : 12:57:29 PM I've read over alot of posts, newsposts, here lately, and the majority of you seem to think 2D games, especially those coded in VB, are krapola. Why is that? 2D games are making a huge comeback, regardless what language they are coded in, the game quality STARTS with the programmer's abilities. If you can't program, no language or fancy engine will make your game any better. |
Almar |
Posted - May 29 2004 : 03:22:21 AM quote: Originally posted by Peter
Well this site itself is actually quite recent, Eric and I created it in 2002 and we actually did it during a really stagnant period and the only way new stuff we saw for the first few months was when I was cranking out updates for VoodooVB and Alpha 7 ;)
Before VBGamer there was the nexus and the nexus was something that David Goodlad turned the original hub of VBgaming, VB Gaming Central into back when it was ran by Adam Hoult.
Anyways, VB development may not revolve around this site and its predecessors, but vb game development sure does ;)
The reason the vb game community was stagnant for a while is because the majority of interesting and ambitious projects were done by a very small group of people. Like you had Enigma (non-linear adventure game set in a huge and awesome looking 3d world), Quadrant Wars (true netcode that allowed action-style gameplay), DDCK (had its flaws but was the first really ambitious game to be completed and had great graphics and an interesting concept), Galaxy (huge gameworld and the promise of excellent gameplay), Gladiator (a 3d tactical battle game), and a few others that were really pushing the boundaries and were even beginning to move in the right direction to be commercial quality. And other than that group of projects there was just a glut of SNES style RPGS and MMORPGS (as far as I know none of which have really been completed). And those types of games are fine to make to learn programming, but its not really anything that lights the fires.
In addition, we were also the only ones that wrote tutorials, like if you take a look at DirectX4VB, VoodooVB, and Lucky's VB Gaming site, which have like the majority of the tutorials that deal with vb game development, all of the contributors to those sites including the 3 webmasters number at around 12.
So if we're a little arrogant its because we've earned it ;)
My thoughts, exactly. The last few months on Lucky have been most type of questions which can easily be googled on to, and if you do not google/Read DX SDK docs, you do not get your game finished. I think it's that easy :). (unless you already have all the knowledge)
btw, Since everyone has DirectX9 installed by now, Quadrant Wars will work now through my own connection. I might give it a try soon enough... Since the game is still just semi-finished laying around. I'm always wodering if I should rewrite is one more time, but with Winsock, allowing linux servers :).
hm, I wish Adam Hoult gave the source of Enigma once :). It looked so extremely cool.
Anyway, I didn't want to be arrogangt, but for me, personally it's just a fact... |
VBBR |
Posted - May 28 2004 : 6:49:38 PM Hum... talking about ambitious projects... Well, wait some minutes until I start my new thread! |
2dcoder |
Posted - May 28 2004 : 5:48:59 PM "And I appreciate the knowledge recieved from your tutorials, trust me, DaBooda Turbo will not even exist without it..."
Then you should 100% credit the authors of those tutorials in your source code and on your website. |
masterbooda |
Posted - May 28 2004 : 3:51:10 PM I just wanted to add this quote, I wrote this in a short story along time ago and I feel will fit this situation:
"From the Elders we shall seek knowledge, but from the Newborns we shall seek ideas"
And I appreciate the knowledge recieved from your tutorials, trust me, DaBooda Turbo will not even exist without it, but I also respect the ideas of newer people..
DaBooda out... |
masterbooda |
Posted - May 28 2004 : 3:47:18 PM And I am thankful to the tutorials, do not get me wrong, you guys have done a bang up job... better than I could have done or do now..
But I am weary of the posts coming off a little arrogant, because it might give future vb'rs a bad impression... that is all I was saying, I think the attitude should reflect an openess to ideas...
And I will admit, that my temper gets the better of me, and I have very little tact in situations, but I always apologize and recognize when I am wrong...
And yes you have earned it, but a little restraint is good for everybody.... trust me, modesty is the best of all virtues... This is just life experience talking...
DaBooda out... |
Peter |
Posted - May 28 2004 : 10:01:52 AM Well this site itself is actually quite recent, Eric and I created it in 2002 and we actually did it during a really stagnant period and the only way new stuff we saw for the first few months was when I was cranking out updates for VoodooVB and Alpha 7 ;)
Before VBGamer there was the nexus and the nexus was something that David Goodlad turned the original hub of VBgaming, VB Gaming Central into back when it was ran by Adam Hoult.
Anyways, VB development may not revolve around this site and its predecessors, but vb game development sure does ;)
The reason the vb game community was stagnant for a while is because the majority of interesting and ambitious projects were done by a very small group of people. Like you had Enigma (non-linear adventure game set in a huge and awesome looking 3d world), Quadrant Wars (true netcode that allowed action-style gameplay), DDCK (had its flaws but was the first really ambitious game to be completed and had great graphics and an interesting concept), Galaxy (huge gameworld and the promise of excellent gameplay), Gladiator (a 3d tactical battle game), and a few others that were really pushing the boundaries and were even beginning to move in the right direction to be commercial quality. And other than that group of projects there was just a glut of SNES style RPGS and MMORPGS (as far as I know none of which have really been completed). And those types of games are fine to make to learn programming, but its not really anything that lights the fires.
In addition, we were also the only ones that wrote tutorials, like if you take a look at DirectX4VB, VoodooVB, and Lucky's VB Gaming site, which have like the majority of the tutorials that deal with vb game development, all of the contributors to those sites including the 3 webmasters number at around 12.
So if we're a little arrogant its because we've earned it ;) |
masterbooda |
Posted - May 27 2004 : 11:56:58 PM http://www.planetsourcecode.com/
Just type in Drew Stickney and Da' Booda in the search box... I contributed programs under both names...
I was just pointing out that when certain people are not in here, doesn't mean it was stagnant... Just because I close my eyes, doesn't mean the world stops... there is a certain club in here, that if you are not part of, you are not taken seriously... when everybody can contribute, and has, and will... A certain "Group" doesn't move the world of vb, because the world of vb moves around them, it is quite large... Just because the rank of somebody in here is low, does not mean they are new to the vb community, just to the site, to believe that everything revolves in this site as it where the benchmark for vb, is a little arrogant in my opinion... but of course I am just a knave... and I wasn't in this site when this topic was talked about before, but that doesn't make it any less important now...
DaBooda out... |
Eric Coleman |
Posted - May 27 2004 : 10:38:19 PM quote: Originally posted by masterbooda
I could have misinterpeted this comment, but it sounds to me like, you and others, sway the activity of the vb gaming community... or there has been a stagnant period.. how is that? [...] Just because I haven't been posting in here, does not mean I haven't been active in the community,
Could you show us what you've done over the past 5 or so years that has contributed to the vb game programming community? |
masterbooda |
Posted - May 27 2004 : 5:24:11 PM "Well, right now I'm seeing a resurgence of interest in VB gaming after about the 2 years or so of real neglect after you, me, and many others stopped being active participants b/c of college, university, jobs etc."
I could have misinterpeted this comment, but it sounds to me like, you and others, sway the activity of the vb gaming community... or there has been a stagnant period.. how is that?
As for downward quality of future projects... I do not see that at all... not to mention, how could one gauge that?
As for the resergence in vb programming, Just because I haven't been posting in here, does not mean I haven't been active in the community, and that goes for alot of people in here... this forum, honestly is a small part of the whole programming community.. and I just recently decided to start posting here again.. I'm constantly seeing new things, because I am all over the net and not tied down to one place... I feel that the interest has always been there...
Of course I could be wrong on this...
DaBooda out... |
2dcoder |
Posted - May 27 2004 : 4:40:03 PM Almar posted:
"Personally, because I feel the quality of future projects has gone downwards a bit :)"
Which makes me think his impression was the quality of future VB programs were going down, in the future? Perhaps I misunderstood that comment? :) |
Peter |
Posted - May 27 2004 : 4:17:10 PM quote: Personally, because I feel the quality of future projects has gone downwards a bit :)
Well, right now I'm seeing a resurgence of interest in VB gaming after about the 2 years or so of real neglect after you, me, and many others stopped being active participants b/c of college, university, jobs etc.
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2dcoder |
Posted - May 27 2004 : 3:53:01 PM "Personally, because I feel the quality of future projects has gone downwards a bit :)"
You must have a crystal ball! :) LOL. Could you elaborate a bit on that comment? |
Almar |
Posted - May 27 2004 : 12:52:56 PM quote: Originally posted by Peter
Its funny how the vb game community seems to go in cycles. I swear that you would see a carbon copy of these sorts of threads about 3-4 years ago.
Personally, because I feel the quality of future projects has gone downwards a bit :) |
Peter |
Posted - May 27 2004 : 09:57:50 AM Its funny how the vb game community seems to go in cycles. I swear that you would see a carbon copy of these sorts of threads about 3-4 years ago.
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masterbooda |
Posted - May 26 2004 : 11:43:03 PM <How difficult would it be to put an old game like lolo or joust together from scratch?>
I'm actually working on a lolo remake, and the AI alone, is killer, there is all these sprites, with differen't behaviors, alone you have to check about 5 things before the sprite moves, a certain direction.... It isn't easy... trust me... making a sprite, actually make decisions, is a very hard programming task...
I believe you are confusing graphics, with the actually meat of the program... for the graphics are the easy part, trust me.... And people who program 3d can get away with just the graphics, and very little meat... but I will admit, the 3d programs, that are obviosly written well, do capture my enjoyment... but unfortunatly there are quite a few horribly written 3d games..
DaBooda out... |
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