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Almar |
Posted - May 09 2004 : 05:57:41 AM Hmm, I have a silly problem I just can't get solved. In YALG, some of my objects are white so I can easily change their color to red, blue, or any other color. (like the "end points" for the laser beam). Unfortunatly, with the alpha channel I just can't get this to work properly anymore.
I have tried many rendering/texture stage/stages, but can't get all my objects to be yellow, while being transparant around the objects.
Maybe someone can help me on this? http://vulcanus.its.tudelft.nl/~unreal/sponge/diffusealpha.zip
(the supplied bitmap doesn't contain any white objcts.. but it still should be possible to apply a different colorish look to it..)
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Almar |
Posted - May 09 2004 : 12:28:05 PM quote: Originally posted by Eric Coleman
Is this what you're looking for?
Download Attachment: diffusealphaModified.zip 279.76 KB
You own this town . I thought I couldn't use Modulate because of the the other blend ColorOP.
Thanks
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Eric Coleman |
Posted - May 09 2004 : 12:03:31 PM Is this what you're looking for?
Download Attachment: diffusealphaModified.zip 279.76 KB |
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VBGamer |
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