game_maker |
Posted - Apr 24 2004 : 2:56:10 PM Hi
today I started something verrry intersting ,,, I think its called thunders (not sure really !) any way you can see it here :
http://axdteam.com/temp/thunder.jpg
About : a thunder class for ex13 its randomized around the terrain (it tooks me 5 minutes to capture the screen shot !) + you can control the time of (appearing & disapearing with rnd values also) & shape & size & every thing else I could think of ,,, soooo this is not the problem
hmmmm ,,,, at the beginning I made it by LineStrip then I change it to TraingleStrip (to improve it alittle ) ,,, I Also disabled lighting and fogging then I added a simple billboard rotation then appling alpha-blending thats all ...
But it Not realistic ,,, any ideas ?!! |
VBBR |
Posted - May 05 2004 : 3:14:49 PM It's very better now, but I think you should add a little blue to the lightning. Also... it seems clear that the lightning is poligonal, couldn't you make it with billboards? |
game_maker |
Posted - May 05 2004 : 2:49:33 PM Almar Joling
quite amazing ... more information please ?
I have changed the object from plane to Cylinder (Partial Objects) just to try the result !
there is no meaning for this project it's only a tutorial for the engine !! so the snow with the thunder is not a matter |
Almar |
Posted - May 03 2004 : 3:53:54 PM One I made once :)
Edit: wanted to say I mis the "glowing" a bit. I'm sure it's possible.. but I am not sure exactly how... |
masterbooda |
Posted - May 03 2004 : 3:05:29 PM I knew an old man that was hit by lightning and it made him blind, the year after that he was hit again and he could see but he was then def... I asked him if he was going to get hit again... so he could get his hearing back, and he told me... he will remain inside during the storms from now on...
Smart man...
DaBooda out.... |
VBBR |
Posted - May 03 2004 : 12:46:04 PM Wow... |
EACam |
Posted - May 03 2004 : 12:14:43 PM Die? Not necessarily. I've heard of a park ranger who's been hit 7 times...and he's still alive. |
Eric Coleman |
Posted - May 03 2004 : 10:13:46 AM The lightning in that picture looks really close to the guy. If game character is that close to the lightning, he would realistically die. If you're going to have lightning in your game, I would put it in the background instead of in the middle of the action.
If the lightning is very close to the game character, people will expect that it effects him somehow. If the lightning is in the background, it would be similar to a camera lens effect from the sun, something that is just a special effect for the graphics, and doesn't effect how the game is played. |
Dan |
Posted - May 03 2004 : 09:00:17 AM Looking better :)
To qlarify what I said, Which ever branch hits the ground first will be the conduit to which the main strike will take to ground.
If you are programming it in a way that you know which branch will hit the ground before it does - ie - branches are known not to touch the ground when they are created, Then you can trace over the path of your main feeler.
Although a better way would be to trace in reverse the main strike once a feeler intersects the ground. This approach would allow you to model multiple strikes from a single bolt - like the photo below shows..
One other point - I've never seen lightening during a snow storm - or rain to that matter, Normally comes before or during a heavy downpoor after a long period of dry weather. |
game_maker |
Posted - May 03 2004 : 06:15:44 AM hmmm ,, I hope it's better !
Dan :
It will never be too late ,,, I will upgrade every class even after 10 years depending on the information I get
"The feelers can and will branch, the branch that makes contact with the ground will always be the brightest"
hmmm ,,, you mean the main one get(1,1,1) but the other (branches) is lower ie (x,x,x) where x is (1,0)
nice I will include this with the class |
Dan |
Posted - May 03 2004 : 03:40:09 AM I know I'm a bit late on this discussion - Being in the UK I'll tend to be ;) The screen shot of your first lightening storm isn't that bad - compare it with this one
You can see from the photos that a feeler is sent down first, as soon as it gets close enough to the ground - The torrent follows behind creating a brighter lightening strike.
The feelers can and will branch, the branch that makes contact with the ground will always be the brightest
For some very pretty and dramatic lightening strikes check out this site : http://www.weatherpix.com/lightnin.htm
|
VBBR |
Posted - May 02 2004 : 5:45:03 PM Hah, the upload feature of this forum I think accepts the max of 90 kb. |
Spodi |
Posted - May 02 2004 : 5:31:19 PM Or just upload it. :) |
VBBR |
Posted - May 02 2004 : 5:17:43 PM Hum game_maker, maybe you could create a small AVI showing the BOOM part? |
Sr. Guapo |
Posted - May 02 2004 : 4:48:41 PM It sounds cool. Is this a future game, or what? can't wait to see. |
game_maker |
Posted - May 02 2004 : 4:12:30 PM sure ,,, actually the screen is playing on my pc for 4 days !! but there is a problem on my server and the provider promised me to fix it very soon (it happens time to times ) ... so by day or 2 I will upload it ...
BUT ... I realy wan't you to SEE the "boom sound" & the "ambient light" witch can't be be seen from the picture ! and it has 50% from the general effect ... |