Post

 Resources 

Console

Home | Profile | Active Topics | Members | Search | FAQ
Username:
Password:
Save Password
Forgot your Password?

 All Forums
 VBGamer
 VBGamer
 Have dll........Have Program.........Have Question

Note: You must be registered in order to post a reply.

Screensize:
UserName:
Password:
Format Mode:
Format: BoldItalicizedUnderlineStrikethrough Align LeftCenteredAlign Right Horizontal Rule Insert HyperlinkInsert EmailInsert Image Insert CodeInsert QuoteInsert List Spell Checker
   
Message:

* HTML is OFF
* Forum Code is ON
Smilies
Smile [:)] Big Smile [:D] Cool [8D] Blush [:I]
Tongue [:P] Evil [):] Wink [;)] Clown [:o)]
Black Eye [B)] Eight Ball [8] Frown [:(] Shy [8)]
Shocked [:0] Angry [:(!] Dead [xx(] Sleepy [|)]
Kisses [:X] Approve [^] Disapprove [V] Question [?]

   Insert an File
Check here to include your profile signature.
Check here to subscribe to this topic.
    

T O P I C    R E V I E W
masterbooda Posted - Apr 22 2004 : 10:35:25 PM
Ok I have a dll for my engine, and I have a program that uses the dll....... Now here is the question...... These two are downloaded separately........ ok........ this is probably a dumb question...... what all does the user have to do to the dll once downloaded to run the program.... do they just have to put it in their systems folder and register it......... or is there more that needs to be done....

I really need some info on this... It is essential for all future games I'm going to create, because compiling the engine with the program would be kind of pointless.........

Please if any veterans(people smarter than me = everybody) could help me with this it would be apprecitated.......now if you can't help me, because I'm babbling like a teething baby then let me know about that too.........

DaBooda Out.......
4   L A T E S T    R E P L I E S    (Newest First)
game_maker Posted - Apr 23 2004 : 11:11:37 AM
Hi

you can use setup program (like setup factory) to auto register your dlls of fonts

also it has (setup factory) the runtime vb.6 with the setup programm (if you have a a game ...

so it can be done by one setup ,,,,,,,

I use this setup programm with my engine (Noor)

regards ,,,
Brykovian Posted - Apr 23 2004 : 10:27:12 AM
You can simply supply them with a BAT file that copies the DLL to a known location and then runs REGSVR32 with the proper path to the copied file.

-Bryk
masterbooda Posted - Apr 23 2004 : 10:12:25 AM
But I like the ..........

Ok, what setup program are you talking about, like an install shield type of set up. If so where and what do I need to use to keep people from having to set up the dll manually. It is an activex dll... I have to figure something out, because people who don't register it, are complaining that my samples don't work and blaming me for it..... Even when I have a readme txt that explains what must be done with the dll..

DaBooda Out....
Eric Coleman Posted - Apr 22 2004 : 10:54:02 PM
Go easy on the dots.

Is your DLL a COM (activeX) dll or a regular windows DLL?

If it is COM, then it will need to be registered. Generally the setup program that you use can do this for you.

VBGamer © Go To Top Of Page
This page was generated in 0.08 seconds. Snitz Forums 2000

Copyright © 2002 - 2004 Eric Coleman, Peter Kuchnio , et. al.