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XaosII |
Posted - Apr 20 2004 : 10:24:51 AM I think its great that people are coding games in nearly every language. I think the persistence of people trying to make games in a language only only for creating productivity apps is great!
I'm also impressed by the games out there done in VB really. They might not always work on everyone's machines, and they often times break after X time, but still. Everyone can see the effort made by the programmer, and even taking a simple game and breaking it down you can see the trouble they went through, and maybe even guess a bit how they did it, or in some cases think of how it could have been better with only a little more effort but into it.
However, i'll have to be honest. They are sorely lacking in the art dept. Technically, they are fine; artistically, they are...ummm... not so great. I find it funny that so much effort is placed into the programming, but not the art, which probably makes the biggest effect on first impressions.
Now i know, traditionally, programmers aren't always great artists, and i know that most people often just make 32 X 32 tiles or simple space ships for their shooters. But i'm fairly certain theres forums, JUST like this, but on the opposite for artists. I know there must be artist out there that draw sprites and textures for tiles for an entire game! but only get as far as making "theoretical" gif animations out of them. On the other hand, we have the program and structure but only wish for great accompanying art.
I think it would be great if we could find a forum for artists that we can "frequent" while artist can do the same here. Perhaps one of them might find your engine and actually make something out if; how awesome would that be?! |
game_maker |
Posted - Apr 22 2004 : 02:38:30 AM you can't be a programmer & artist at the same time (even) if you have the time (I've been throught this once in project as I said)
What you need is a friend (real friend) not in (Net ) ,,, and both of you have the time and tools to make the game ,,, to run your small project
I also suggest that you proof (at least for you self ) that you can program the game you want |
sdw |
Posted - Apr 21 2004 : 11:19:51 PM Heh, I think my artist is starting to lose interest in our little game. I keep getting delayed by real life and never have a lot of time to actually sit down and think out problems and layouts. Either he's losing interest or he's going through the same thing I am :\ |
Spodi |
Posted - Apr 21 2004 : 11:15:16 PM ^^ Exactly |
Eric Coleman |
Posted - Apr 21 2004 : 10:02:09 PM Its very rare to see someone actually create a complete game engine in VB. I'm not talking about a DirectX wrapper either. There are a lot of games that don't get finished, not because a lack of artwork, but because the programmer doesn't finish it. I don't think any artist wants to waste their time on programmers if they don't have some type of portfolio that they can demonstrate they have the skills to actually complete a game. |
sdw |
Posted - Apr 21 2004 : 7:34:07 PM quote: "Oh, super sweet to the max squared times ten plus one!"
..wow
If the programmer had a finished game with cheesy bright graphics and stick figures just to show off what the game is capable of doing and how well it plays, why wouldn't some artist like to take what is already done and make it look better. The way he wants it. |
Peter |
Posted - Apr 21 2004 : 08:24:02 AM The simplest solution to your problem is to learn to make your own computer graphics. It seriously isnt that hard, just sit down with photoshop or 3d studio, find some good tutorials, and practice. Maybe your art wont be as good as a professional artist would put out, but even if you have a bit of talent the computer can do the rest and you can get good looking art =)
I made my own graphics for most of my games, like the DDCKs and they looked pretty good, espeically for the time. And for Alpha 7 ... well, Andrew is a professional artist lol ;) |
VBBR |
Posted - Apr 21 2004 : 07:32:02 AM Hey Spodi you've got "69 posts". Hehe, don't say I didn't warn you. |
Spodi |
Posted - Apr 20 2004 : 7:56:24 PM I see what you are both saying, but I just dont think it would go together too well. Personally, what I try to do is draw extreamly quick little graphics that will just get the job done to make the game, then if I still want to work on the game after it is all ready for being spiced up (a few more things added, like levels and abilities and such) then it is time to simply just slap a "Looking for graphic developers" sign on your page, or go on a little search through different graphic designing forums to find someone who wants to help for free.
For me, if I was a graphic designer, I wouldn't want to work on a project until I can acually see and play it. Not just a little screen of a guy who can run around, but can fight and do other things. Then I'd be like, "Oh, super sweet to the max squared times ten plus one!" and really be into helping out. |
XaosII |
Posted - Apr 20 2004 : 5:19:56 PM quote: Originally posted by Eric Coleman
I'm not sure that idea would work. Most artists want to get paid for their work if they are told to produce certain things with certain specifications. The opposite would happen if an artist with a bunch of clown pictures wanted someone to create a puzzle game that uses their artwork. The programmer looses creative control, and then it becomes a job instead of being a fun hobby.
i understand what you mean, but at the same time, i dont mean it entirely as what you've stated.
People in this forum take time from their work or school to program. They aren't getting paid or reimbursed for their work at all. Artist sometimes do that as well. They might create artwork for almost and entire game, but they lack the ability of making the "base" to work - the programming aspect. I think a unison of the two would be excellent!
I've learned one thing, and it is rather daunting when someone asks for a certain kind of service and someone wants to do it. Generally, only people that feel really confident would. It would kinda be the same as a person coming in to ask them to develope an engine for their use. Pay or no pay, only someone "good" will step up to do so.
In truth, we dont need (but it would be nice to have someone good) to help out the "other half" of our program. We dont need a professional to come and develope mind blowing graphics - simply a guy, that knows alot more about art than you do, but is willing to do the same; create decent/good graphics just to say what we program engines with no art - "I did it." Simply like an artist doesn't need John Carmack to come and make his 2D engine, he just wants his sprites to move and interact with user input! |
game_maker |
Posted - Apr 20 2004 : 12:25:49 PM True ,,,, I have programmed a game (3D RPG) on vb a while ago ,,, the programming is not that good but not that bad ,,, and the art was something in minus (I had to use 3DSMax & photoShop ...etc witch I mostly hated to do because I have no pationt in drawing & I know that the resault won't be good anyway + using pre-created MD2s ) ,,,,
anyway the game players kept reviewing about the design & story and not about the programming stuff !!! and I have tried many times to tell that I am just a programmer (Nothing Else) ,,,but who is listening !!
Team Projects On (Net) : suggestion : do not think that there is a chance on this ,,, It must be (Physicaly Team (Reality)) ,,, I have done many projects on the net all of them fails before the begens !!! All of them
if you are looking for stable project : 1- Have A Good Team (Proff - have a Time - Men/Women of Words - Realy want to make a game) 2- Have WorkShop 3- Money & Contracts is optionaly things and it depends on the team members 4- a good and stable plans (works is a function of time) 5- Leader (every ship must have a unique leader) |
Eric Coleman |
Posted - Apr 20 2004 : 10:48:50 AM I'm not sure that idea would work. Most artists want to get paid for their work if they are told to produce certain things with certain specifications. The opposite would happen if an artist with a bunch of clown pictures wanted someone to create a puzzle game that uses their artwork. The programmer looses creative control, and then it becomes a job instead of being a fun hobby. |
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