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T O P I C    R E V I E W
VBBR Posted - Apr 15 2004 : 1:53:19 PM
I'm planning to create a simple game to test my VB and gaming skills. Actually I haven't done any games, so it must be something fairly simple. It can be 3D as I have no difficulty in implementing 3D graphics. And it would be great if it isn't something that already exists like, a Tetris clone or a Columns clone or a kind of Breakout, or something like asteroids... no. I need a good and simple idea to make a good and simple game, but at the same time very fun.

Someone please help here! I'm no good at having ideas, so if anyone has an idea laying around please post it here and I will try to make a game based on it.
15   L A T E S T    R E P L I E S    (Newest First)
sdw Posted - Apr 22 2004 : 7:08:39 PM
(sdw likes to type in parentheses too)
VBBR Posted - Apr 20 2004 : 6:21:20 PM
Don't I do some? Wow I know Eric once said I'm very good with English but I didn't expect it was THAT good.

(BTW 2 more posts and you'll be screwed. hehe)

(you know, the edit was to correct the "expected" to "expect")
Spodi Posted - Apr 20 2004 : 5:42:48 PM
Hah, of corse Eric is right. And again, forgot your native language isn't English. You can at least make some typos every few words to help us remember. :)
VBBR Posted - Apr 20 2004 : 2:12:47 PM
Oh yeah really dumb of me not getting it, sorry for my dumbness... hehehehehehehehe now I got it.

(thinking a little, I think Eric is right...)

Anyway I still am the 2nd poster here.

See, jokes using words placement for ambiguous meanings are hard for me to understand (as I said once, my native language is NOT english). So if you make an "ambiguous meaning" joke for me please wait a little until I can understand!

(really, you must have nothing to do to read "69 posts" and make such a joke...)

(what a pulluted mind that of yours...)

(...)

(not that I didn't find it funny...)
Eric Coleman Posted - Apr 20 2004 : 10:16:45 AM
Grow up Spodi.
Spodi Posted - Apr 19 2004 : 11:17:25 PM
Uhm... I dont know if I should be scared or just... well, scared, that you dont get what I mean when I say, "Heh, you got 69 posts" =P
VBBR Posted - Apr 19 2004 : 5:56:21 PM
I guess you need to breathe a little, don't you Spodi...

Anyway hopeless or not, I still can't understand.


quote:
Heh, you got 69 posts

Yeah, this thread helped me a little. Now know what? The only one with more posts than me is Eric.


quote:
Btw, Eric, might be nice to have word wrap

You may not know, but Eric is putting a lot of work in the code bin... stop by at http://www.vbgamer.com/codebin/forum.asp and take a look. There are some very useful posts there, such as the 50 ones saying "test". Seriously, there is a todo-list with the current features, take a look.

Also if you have time look at some of my stupid posts...
Spodi Posted - Apr 19 2004 : 5:47:18 PM
Ya know... pipedreams? oilcap? lavacap? Baahhh, you're hopeless.

Heh, you got 69 posts... hehe
hehehehe... heh........ heh...

Btw, Eric, might be nice to have word wrap.
VBBR Posted - Apr 19 2004 : 3:14:08 PM
Sorry I don't understand... Anyway, "HEX" is the temporary name I'm calling this game.
hotrodx Posted - Apr 19 2004 : 3:03:48 PM
Pipedreams in hex?
VBBR Posted - Apr 19 2004 : 1:58:32 PM
yeah i have played monkey island for kinda 2 hours once but never again. but i know what you're talking about. maybe these games are too hard to make? or maybe the players do not like them anymore.

or maybe, because the industry today leads to the multiplayer fever, and it's hard (if not impossible) to implement multiplayer in this kind of game. even if someone managed that, it won't come out very pretty.

(or maybe, i could keep that as a secret idea until the industry is favourable again and i'm more skilled...)

------------------------

now a VERY VERY early screenshot of HEX just to make your curiosity bigger...

hotrodx Posted - Apr 19 2004 : 1:55:24 PM
quote:
Originally posted by VBBR
What do you mean by "Myst-like"? Something like that game where you keep clicking everything you see?



Something like the one Vampire is doing, only that you will be inserting puzzles that doesn't really make sense to the setting. Like move a chess piece to open a door-- that kind of stuff. It's a particular style. Some purists hate it because they want the puzzle to be directly defined by the game environment. But you can think of it as a series of loosely-tied puzzles. It's like those children activity books... maze here, connect the dots there, etc. It's up to you to add sophistication to it.

It's quite different from the LucasArts adventure games where the puzzles are logically tied with the setting, e.g. You launder the shirt with gazilion of coins in the washing machine to bring it to the future-- shrunk-- so the hamster <edited> can wear it.

Go figure!

----------

Well, if you're looking for originality, remember that "genre" and "originality" never really go together. A genre is built because of semblances with other games. New, seemingly original games really owe their existence from previous games.

You want ideas? How about "Jesus vs. the Jews"-- an FPS where Jesus blasts those evil Jews because they crucified him. :P
Eric Coleman Posted - Apr 19 2004 : 1:01:10 PM
Have you ever played any of the adventure games such as Loom, Monkey Island, The Dig, Return to Zork, etc. I really like those type of games, its a shame no one makes them anymore.
VBBR Posted - Apr 19 2004 : 12:28:36 PM
I can render 3D in real-time. In fact, better than pre-rendered because I'm just VERY bad at modelling , though I can be good at generating objects based on maths formulas. So real-time rendering is better.

The basic idea is already formed. After the basic framework is done I can think about extra features (thanks for that Eric).

What do you mean by "Myst-like"? Something like that game where you keep clicking everything you see?
hotrodx Posted - Apr 19 2004 : 12:05:15 PM
Puzzle game? Ask for ideas from Brykovian. He's more of a strategy game guy.

Why not a Myst-like game? That way, the puzzle themselves will be different. And you say you can render 3Ds (prerendered stuff really).

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