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T O P I C    R E V I E W
dxgame Posted - Mar 28 2004 : 11:29:32 PM
The DXGame 2D Game Engine for VB6 has recently been upgraded to v1.0.4. Lots of new features, check out the website for the update information.

We are also planning a May 2004 release of a seperate "2D via 3D Hardware" version of our engine using DirectX8 which will support Alpha, Rotation, Scaling.

If you have any questions or comments feel free to leave them here or visit our website/forum.

The DXGame Engine is free for creating freeware games or non profit.
11   L A T E S T    R E P L I E S    (Newest First)
dxgame Posted - Jun 25 2005 : 05:57:22 AM
OMG! has it really been a year since the last update on our 2D engine in this forum? wow...

Well, alot has happened over the year. The DirectX7 version of our engine has been replaced with the DirectX8 version which requires a decent cpu/gpu combination.

We've released our DirectX8 engine for initial developer use earlier this year, only to have dozens of requests resulting in a major rewrite. Tons of new features, the engine is both more higher level and at the same lower level in use than ever before.

As of June we have a forum user base of over 60 members, and with the email recieved from other non forum users there is easily over 200 developers tinkering with the DXGame Engine. (In both VB6, and VB.net)

There are some really cool projects in development that utilize the DXGame Engine. Online rpgs, arcade games (Tetris, Shooters, etc..), screensavers, etc. I'm personally blown away by all the activity going on with the DXGame Engine.

The DXGame Engine is still in what we call a beta state, and we are hoping to release a "distribution ready" version of the engine sometime soon.

If you've ever wanted to tinker around with a high level 2D game engine in VB6 please stop by the site, download the dll, download some demos and start playing with the engine. Most users agree it's not the most powerfull engine available, but it's probably one of the easiest to get something up and running. ;)

There's even going to be a screensaver design shell that will make coding a shareware or freeware screensaver using the DXGame Engine as simple as "filling in the blanks".

Want to see the engine in action?

http://dxgame.com/forum/viewtopic.php?t=156

A limited feature list:
Tile maps (animated with fx) a breeze, auto move "set it and forget it" sprite engine, tilers, texture to texture rendering, shapes (lines, circles, squares), gamma correction, sound (wav), music (mid, mp3), input (mouse, joypads), polysprite, backdrops, etc,etc, too much to list here.

The DXGame Engine is 100% free to use for freeware apps. 2D game programming is cool again, retro is in, stop by and check out the DXGame Engine. :)



Spodi Posted - Apr 03 2004 : 1:53:52 PM
Well, heres a good way to think of it, dxgame. The average simi-newb programmer is going to go, "du du du, hey look, a game engine, lets check it out! Oohhh, downloads. Since higher difficulty levels means cooler stuff, I'll download the most difficult tutorial and run it and see how 1337 it is!" Fine, well, at least that's what I did, but I'm not a newb.... shuddup! That's what.
dxgame Posted - Apr 03 2004 : 07:59:01 AM
"Oh yeah, you should get some harder tutorials on there, like skill level A BAJILLION!! or something similar. Mmmm, bajilliony..."

Everyone who emails us, wants to see the same thing. How to move a truck load of sprites around the screen while a scrolling tile map is displayed. So., that's our focus for the tutorials for now.

Our (in development) DX8 engine uses QueryPerformanceCounter and a new average frame rate time delta for animation as smooth a butter. :)
VBBR Posted - Apr 03 2004 : 06:01:08 AM
Yeah, I think. Because QueryPerformanceCounter usually uses Currency or an API type called LONG_INTEGER that is formed by 2 longs. So a Currency is a Long ^ 2.
Spodi Posted - Apr 02 2004 : 6:59:19 PM
The skill levels are on the site, not the program, so it is a string! Woo! =P

Btw, I've always wondered, how would you go about using a variable to get higher value than a long? Currency?
VBBR Posted - Apr 02 2004 : 3:42:40 PM
How much does "a bajillion" equals to...? If it's something above 184,4674,4073,709,551,616 then I think it's not very useful for a programmer to know.

BTW, 184,4674,4073,709,551,616 I think is the limit for a 64bit Integer...
(Not that you will someday work with a number this large)

Oh, and I got 184,4674,4073,709,551,616 by calculating 2 ^ 64...

... in a calculator!
(Not that I am crazy enough to calculate that on paper)
Spodi Posted - Apr 02 2004 : 1:49:50 PM
Oh yeah, you should get some harder tutorials on there, like skill level A BAJILLION!! or something similar. Mmmm, bajilliony...
Spodi Posted - Apr 02 2004 : 1:48:30 PM
PROFIT?! WHAT A SCAM! FLAME FLAME FLAME FLAME FLAME FLAME FLAME FLLAAMMMMEEEEE!

=P
cjb0087 Posted - Apr 02 2004 : 04:02:15 AM
thank god this isnt turning into a flame war
dxgame Posted - Apr 01 2004 : 01:55:52 AM
No. For doing shareware or if you plan on making any profit with the engine there is a 1 time license fee of $39.95.
Spodi Posted - Mar 31 2004 : 7:24:28 PM
So you decided to get rid of the $40 license fee?

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