VBGamer |
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RE: hmm.. Warder (0 replies, 0 views) (2000-Jun-5) Ohhhkie.. hehe, I thought umm, when you write as a byte, it'll just be a faster read since it's in bytes. Though, when I tried the code, hehe, it shot up the size of my maps by 500% :) But that's not much of a big deal since as long as my maps compress really really small in a zip, it doesnt matter how huge they are once unzipped ;) Thanks for the code man! :)
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