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RE: BTW Scythe (1 reply, 0 views) (2000-Jun-2)
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1. Thx and iŽll check this 2.Yep David thats why we use 256 Colors A lot of coll effects are more than easy to do Like to Night & Day or Coloranimation Show me someone who could EASY make a EXTREME FAST N&D routine with more than 256 colors :o) At the moment we use only 187 Colors for our game and we only need about 50std colors for the player & menus so why should i use 16Bit or 32 Bit if 8 is more than enough If u use the 256 Colors good u cant see a different between 2 pics 8/16 And we can hold the game very small Our first testprog needs only 136K including about 1500 Tiles 16x16 (But no EFX cause we used 800x600x16)


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RE: BTW David Goodlad (0 replies) (2000-Jun-2)

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