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RE: DirectDraw and Debugging... David Goodlad (0 replies, 0 views) (2000-May-31)
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Another good thing to do is have your own logging system for each of your functions. I remember this was mentioned awhile ago on the gamedev.net message boards. The guy suggested something where it would print: <pre> Entering GameStart -->Entering DrawPlayer <--Exiting DrawPlayer -->Entering DrawTiles -->Error! Line x <--Exiting DrawTiles Exiting GameStart </pre> something like that... I know that is really wrong, and it's 5:15am here so I'm pretty tired but you should get the idea. David


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