VBGamer |
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RE: DirectDraw and Debugging... David Goodlad (0 replies, 0 views) (2000-May-31) Another good thing to do is have your own logging system for each of your functions. I remember this was mentioned awhile ago on the gamedev.net message boards. The guy suggested something where it would print:
<pre>
Entering GameStart
-->Entering DrawPlayer
<--Exiting DrawPlayer
-->Entering DrawTiles
-->Error! Line x
<--Exiting DrawTiles
Exiting GameStart
</pre>
something like that... I know that is really wrong, and it's 5:15am here so I'm pretty tired but you should get the idea.
David |