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RE: Anyone out there using OGE2? Martin Wilson (0 replies, 0 views) (2000-May-24) I worked with OGE2 for quite a while. I admire Zbad's programming abilities. He was doing a lot of stuff in 3d before the "masses" were doing it. OGE2 was a very complete and well designed engine IMHO. It was not simply just a rendering engine. It had tools for AI, sound, networking and of course rendering.
People may say that the OGE2 engine was slow, well yes, by today's standards it is. Although back in the days when it was still being developed it was very impressive. Even by some standards today it is. As far as rendering went, it had a pretty complete feature set. Lighting, Shadows, Custom File format, Alpha Blending Transparency, Colour Keying, Optimisations for some video cards, up to 32 bit colour, full frame hirachy support (as with RM) etc.. OGE2 was quite a bit faster than some IM engines today. For example a landscape mesh with 23,000 + faces ran quite acceptly on my system. Thats with full lighting and a 1024x1024 texture wrap.
It also had some great features such as an AI functions, sound and networking. OGE2 also had a full set of 2d tools.
The thing I liked most about OGE2 was the samples and documentation, everything was covered pretty well. Tools for converting to the custom file format were also provided.
As for Zbad, I found him to be pretty helpful.. I think we all under estimate the amount of work and effort he put into OGE2.
Hopefully someone with the programming knowledge and determination can emulate what Zbad has did. I have been waiting for another engine like oge2 for a while. So far truvision and vbrev3d are coming close but still lack many of the features that OGE2 had.
I know a lot of coders here have the ability to make an engine that would wipe the floor with OGE2 .. so come on show us what you can do !
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