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RE: RPG/Adventure Game style sreen fades James (2 replies, 0 views) (2000-May-20)
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That's a pretty good idea! Is there a way I can implement the assembly into my scripting engine or do I have to run the compiled demo when then FadeScreen command is called?


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RE: RPG/Adventure Game style sreen fades Peter (1 reply) (2000-May-20)
RE: RPG/Adventure Game style sreen fades David Goodlad (0 replies) (2000-May-20)

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